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Josh van der Flier wins European player of the year

By Kim Ekin
(Photo by Xavier Leoty/AFP via Getty Images)

Leinster flanker Josh van der Flier rounded off an outstanding European season by being named EPCR European Player of the Year 2022.

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Despite his side’s agonising last minute loss to La Rochelle, Van Der Flier made 25 tackles in the final.

He becomes the third Leinster player to claim one of the most prized individual accolades in the game following in the footsteps of club legends Sean O’Brien (2011) and Rob Kearney (2012).

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The 29-year-old, who impressed in Leinster’s brave losing Heineken Champions Cup final display, was presented with the Anthony Foley Memorial Trophy following the final at the Stade Vélodrome in Marseille.

More than 30,000 votes were registered on HeinekenChampionsCup.com, and that poll, combined with the verdict of an expert panel of judges, eventually determined the winner.

Van der Flier edged out his teammates Caelan Doris and James Lowe for the prestigious award, as well as Grégory Alldritt of Stade Rochelais, and Antoine Dupont of Stade Toulousain who were also included in the five-player shortlist.

PAST WINNERS:
2021: Antoine Dupont (Stade Toulousain)
2020: Sam Simmonds (Exeter Chiefs)
2019: Alex Goode (Saracens)
2018:?Leone Nakarawa (Racing 92)
2017:?Owen Farrell (Saracens)
2016:?Maro?Itoje?(Saracens)
2015:?Nick Abendanon (ASM Clermont Auvergne)
2014:?Steffon?Armitage (RC Toulon)
2013:?Jonny Wilkinson (RC Toulon)
2012:?Rob Kearney (Leinster Rugby)
2011:?Sean O’Brien (Leinster Rugby)
2010:?Ronan O’Gara (Munster Rugby – best player of first 15 years of European club rugby)

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Judging panel
Erik Bonneval (beIN SPORTS), Bryan Habana (two-time Heineken Champions Cup winner), Lee McKenzie (Channel 4), Alan Quinlan (two-time Heineken Champions Cup winner / Virgin Media), Dimitri Yachvili (EPCR Challenge Cup winner / France Télévisions).

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Flankly 13 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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