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It's an All Blacks clean sweep as they take all four semi-final spots in player of the decade vote

By Josh Raisey
Dan Carter (left) and Beauden Barrett at All Blacks training in 2015 (Photo by Cameron Spencer/Getty Images)

Unsurprisingly, four All Blacks have made it to the last four of the fans’ vote for the World Rugby player of the decade. 

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Dan Carter, Beauden Barrett, Richie McCaw and Kieran Read make a list of World Cup winners and World Rugby player of the year winners over the past ten years. 

Carter faces Barrett in the penultimate round of voting after the former fly-half beat Owen Farrell and the Blues-bound ten narrowly edged Ma’a Nonu. 

Both players have been named the player of the year twice this past decade, but Carter has an extra RWC winners medal from 2011 as well as 112 caps and the most points in Test history with 1,598. This will be a close battle between New Zealand’s two great fly-halves this decade. 

The two All Blacks captains over the past ten years, McCaw and Read, also overcame Sergio Parisse and David Pocock respectively, with the No8 shading the Wallabies flanker by the tightest of margins. 

(Continue reading below…)

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The two centurions, McCaw with a Test record 148 caps and Read with 128, both have been named the player of the year once this decade and are dual RWC winners. They will make for another close battle to see who joins Carter or Barrett in the final. 

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It is yet to be seen whether the fact that Read and Barrett have played the majority of this decade can make a difference, as Carter and McCaw both retired in 2015, but the latter two are revered as two of the greatest in history. 

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Who will win is uncertain but what is clear is the player of the decade will be from New Zealand. 

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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