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England's Six Nations clash with Italy postponed due to coronavirus

By Online Editors
(Photo by David Rogers/Getty Images)

England’s Six Nations game against Italy on March 14 in Rome has been postponed due to the coronavirus outbreak, the PA news agency understands.

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Tournament organisers faced the option of playing the game behind closed doors at the Stadio Olimpico or delaying it until later in the year and have chosen the latter option.

Official confirmation of the decision is expected from Six Nations later on Thursday.

It follows the publication of a new Italian government decree that has ordered all sporting events to take place without fans until April 3 due to the coronavirus outbreak.

Six Nations officials had declared on Monday that all remaining matches in the championship were going ahead as planned except for the already postponed meeting of Ireland versus Italy in Dublin which had been fixed for next Saturday in Dublin. 

However, Wednesday night’s Italian government decree allows for “the suspension of events of any nature… that entails the concentration of people and do not allow for a safe distance of at least one metre (yard) to be respected.”

WATCH: RugbyPass Rugby Explorer takes a trek through Italian rugby, stopping off at Rome and Treviso 

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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