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France dominate Italy to book World Cup semi-final spot

By PA
(Photo by Michael Bradley/AFP via Getty Images)

A dominant second-half performance by France has seen them blow Italy away 39-3 in their Rugby World Cup quarter-final. The contest at Semenoff Stadium in Whangarei seemed fairly even at the half with France up 10-3 before they returned to pile on the points.

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They enjoyed a stunning 74 per cent of territory and 61 per cent of possession throughout the match, which allowed them to score four second-half tries to go with one before the break. Three of those went to winger Joanna Grisez, including her final score in the 70th minute which came after a typical team effort to create an enormous overlap.

Italy, who made history with their first World Cup quarter-final appearance, were forced to muscle up in defence as they made 195 tackles to their opponent’s 112. At one point they endured 14 phases in defence before stealing the ball under their own posts.

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France captain Gabrielle Vernier admitted in a post-match sideline interview it had been a “tough few weeks”, but the inside centre added her side on Saturday “proved we are one of the best and we hope to do our best next week”.

With Italy beaten, France will next face New Zealand at Eden Park in Auckland after the tournament hosts defeated Wales.

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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