New law innovations will have unexpected impacts on Super Rugby Pacific
Super Rugby Pacific 2026 will be played at an even faster and more furious pace than ever before. The governing body has brought in five law changes that will see the game sped up and limit stoppages.
Laws 10.5, 15.7, and 20.2 all work to limit stoppages, speed up decision-making, or remove scrums from the game, and in turn remove the time it takes to set those scrums. Laws 8.3 and 18.8a deal with penalty try sanctions and the 50:22m kicking rule.
While many across the Pacific are likely to support a sped-up game, there are always unintended consequences when tweaking the laws.
The Super Rugby Pacific press release says:
“Over the last four years, more than four minutes of ‘dead time’ has been eradicated from Super Rugby Pacific games – a result of law innovation combined with strong intent from match officials.”
This dead time relates to time at rucks, time setting up and resetting set pieces like scrums and lineouts, as well as generally limiting stoppages for non-urgent injuries and the like.
Super Rugby Pacific CEO Jack Mesley says these changes are in line with the competition’s ambition to be fan-focused.
“These innovations for 2026 reflect the ongoing commitment of Super Rugby Pacific to deliver the most entertaining and engaging rugby competition in the world,” he said.
“We want to be a competition that encourages quick taps and faster restarts, that cuts down on unnecessary stoppages, and that embraces positive, attacking rugby.”
While the time limits on the setting of scrums and lineouts, as well as rucks, are all universally supported, this next step, particularly law changes 10.5 and 15.7, will inevitably change the strategies around defence.
These changes state: “[a]ccidental offsides and teams delaying playing the ball away from a ruck will result in free kicks rather than scrums.”
This will fundamentally change the defending team’s requirements around kick receipts.
For the attacking side, little will change, as a sole chaser can cause chaos in an opponent’s backfield, and the consequences of not retrieving the ball are marginal.
However, for the defending side, a dropped catch being knocked forward into a retreating teammate will suddenly go from a scrum down, to having an exposed backfield and few defenders to repel a free kick and the oncoming opposition.
A similar situation will arise at lineouts, as it’s not uncommon for dropped balls to clatter into players in front of the receiver, once again causing a mad scramble to repel a free kick.
While this will create more running and require more agile defensive systems, it will also cause rugby to lose some of the structure which makes it unique and special.
Separately, the “teams delaying playing the ball away from a ruck” and the penalty of a free kick looks to bring new jeopardy to halfbacks who want to test out the referee’s patience and five-second timer. This change will indeed have the desired effect of speeding up play, with very little unintended consequence to speak of.
Subsequently, law 15.17 also stipulates: “[a]fter the referee has called ‘use it’ at the ruck, no additional players from the team in possession may join the ruck.”
This rule is broadly welcomed, and it will see a higher number of charge-downs throughout SRP 2026. These two aspects of law 15.7 are great innovations, as the caterpillar ruck has somewhat made a comeback and is slowing the game down for all the wrong reasons.
Law 18.8a states: “[t]eams will be permitted to pass the ball back into their half before kicking a 50:22.”
This will have attack and kicking coaches, and any playmaker worth their salt, licking their lips. Attacking sides can either attack a 12-man defensive line or have free rein to manipulate the defending side’s backfield.
Defences won’t be able to afford to have just the fullback and a winger in the backfield; it would inevitably leave either a touchline or the centre of the field exposed to a probing kick. While this change will alter the makeup of the defensive backfield, it will likewise alter defensive strategy.
Ideally, defensive lines that are short on numbers employ a drift system to make up for the overlaps, but because this threat will now be extended to the defender’s own half, defences won’t be able to afford to drift. This is because attacks will be able to attack well into the opposition’s half and can sit a fullback or flyhalf just inside their own half, and should the attack break down, the halfback can spin a 20m pass back to their kicker, who will try to launch a piercing kick to make material gain.
This will put a strain on defensive systems that usually have a connected linespeed ethos, and will favour sides who run a rush defence because defences will now be on a sort of clock to limit phases with a depleted defensive line.
A small tweak, which will help to minimise pedantic law implementation, is law 20.2, stating: “[p]layers will be allowed to take quick taps within one metre either side of the of the mark, or anywhere behind the mark, if they are within that two-metre channel running parallel to the touchlines.”
Finally, law 8.3 states: “It will no longer be mandatory for the referee to issue a yellow or red card to a player on the defending team when awarding a penalty try. Any sanction will be at the discretion of the referee.”
This will be music to many fans’ ears. The oppressive need to double-punish a team that is usually conceding a penalty try when under immense and constant pressure usually took the sting out of games that had the potential for a good underdog story. A side that was already getting marmalised in the scrum or in a maul, time and time again, needs anything but a yellow card.
It is pertinent to note the wording of the rule: “[a]ny sanction will be at the discretion of the referee,” this will discourage any coach from instructing their team to infringe when the heat comes on when defending their line.
To be clear, this law change has only removed the requirement of a yellow card upon a penalty try. It has not done away with the punishment or the possibility of the ‘cheese’ card altogether.
While many aspects of these law changes appear positive, any change that removes a key contest from the game, being scrums, should be scrutinised. Broadcasters, pundits, and those who have prominent voices in the game seldom do enough to explain, highlight, champion, herald and analyse scrums.
Stadia don’t innovate to have a “scrum anthem” to create buzz around the grounds when 16 of the biggest men on the pitch go to war against each other. This removal of the scrum will only serve those who think “union is too stop-start”, and it will do nothing for Test sides when it comes to the July Tests, as scrums are the foundation of championship-winning teams.
The fact that these laws are endemic to Super Rugby Pacific creates a juncture of IP for players who learn to use these new innovations to their benefit, for come July Tests, it will be back to the old laws.
Nonetheless, if these laws are to help the audience, attendance, and fan numbers, then they should be given a chance. This is because, despite rugby union having many staunch supporters, it’s known for having a rabble of fair-weather fans who often crow that not enough is being done to make it relevant, and at times, that it’s “too slow and boring.”
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