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Recap: London Irish vs Bath LIVE | Gallagher Premiership

By RugbyPass

Follow all the action on the RugbyPass live blog from the Gallagher Premiership match between London Irish and Bath at Madejski Stadium.

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Keep up to date with the latest score, stats and join the conversation from anywhere in the world in our Live Match Centre (click here).

London Irish director of rugby Declan Kidney has chosen an XV that sees Danny Hobbs-Awoyemi, Saia Fainga’a and Ollie Hoskins make up the front row with Ruan Botha and Adam Coleman, who will be making his home Premiership debut, in the second row. 

Steve Mafi and Blair Cowan are the flankers, with Cowan captaining the side. Albert Tuisue continues at No8. Ben Meehan and Stephen Myler are scrum-half and fly-half respectively, with Terrence Hepetema and Tom Stephenson combining in the midfield. Ollie Hassell-Collins, Curtis Rona and Paddy Jackson make up the back three.

Bath’s Stuart Hooper has made ten changes to the starting line-up following their Heineken Champions Cup defeat at Clermont. Anthony Watson returns to the starting line-up following injury, while Semesa Rokoduguni also joins his fellow England international in the wide channels.

(Continue reading below…)

RugbyPass spoke with Decklan Kidney before the start of the season 

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Jonathan Joseph retuhttps://editors.rugbypass.com/wp/wp-admin/edit-comments.phprns to the fold and joins Jamie Roberts in midfield, with Will Chudley and Rhys Priestland returning to create a new half-back partnership.

Beno Obano, Tom Dunn and Will Stuart come into the front row, while Josh McNally joins Elliott Stooke, who will make his 100th club appearance, at second row.

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Tom Ellis is chosen at No6 to accommodate the returning Sam Underhill at openside. Josh Bayliss retains his spot at No8.

LONDON IRISH: 15. Paddy Jackson; 14. Curtis Rona, 13. Tom Stephenson, 12. Terrence Hepetema, 11. Ollie Hassell-Collins; 10. Stephen Myler, 9. Ben Meehan; 1. Danny Hobbs-Awoyemi, 2. Saia Fainga’a, 3. Olle Hoskins, 4. Ruan Botha, 5. Adam Coleman, 6. Steve Mafi, 7. Blair Cowan (capt), 8. Albert Tuisue. Reps: 16. Motu Matu’u, 17. Allan Dell, 18, Lovejoy Chawatama, 19. Franco van der Merwe, 20. Matt Rogerson, 21. Nick Phipps, 22. Tom Fowlie, 23. James Stokes.

BATH: 15. Tom Homer; 14. Semesa Rokoduguni, 13. Jonathan Joseph, 12. Jamie Roberts, 11. Anthony Watson; 10. Rhys Priestland (capt), 9. Will Chudley; 1. Beno Obano, 2. Tom Dunn, 3. Will Stuart, 4. Josh McNally, 5. Elliott Stooke, 6. Tom Ellis, 7. Sam Underhill, 8. Josh Bayliss. Reps: 16. Jack Walker, 17. Lewis Boyce, 18. Christian Judge, 19. Matt Garvey, 20. Rhys Davies, 21. Chris Cook, 22. Freddie Burns, 23. Aled Brew.

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Flankly 12 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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