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Four uncapped players named in the 34-man Italy Six Nations squad

By Liam Heagney
(Photo by Nderim Kaceli/LiveMedia/NurPhoto via Getty Images)

Kieran Crowley has named four uncapped front row players in his Italy squad of 34 for the upcoming Guinness Six Nations, while also recalling Gloucester back-rower Jake Pollederi. The Italians open their campaign with a February 5 match at home to France, the defending champions, and their squad will assemble in Verona for a training camp on January 22-27.

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Twenty-four players are chosen from the two Italy URC franchises, Benetton and Zebre Parma, while there are also six from the Gallagher Premiership, two from the Top 14, one from the Pro D2 and another from the domestic Italian Top 10 league.

Prop Mirco Spagnolo of Petrarca is the grassroots player named by Crowley and he is joined in the Italy squad by fellow Test rookies, the front-rower trio of Luca Rizzoli and Marco Manfredi of Zebre and Benetton’s Matteo Nocera.

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Among the half-dozen Premiership-based players selected is Pollderi, who was last capped in the 2020 Autumn Nations Series game versus Scotland in Florence. A serious knee injury sustained in that loss has left him capless since then, although he did attend the October training camp ahead of the recent series of November matches.

Winger Monty Ioane is unavailable following his switch to the Melbourne Rebels while Paolo Garbisi of Montpellier, Benetton trio Toa Halafihi, Gianmarco Lucchesi and Leonardo Marin, and Zebre’s David Sisi weren’t considered due to injury.

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Crowley said: “We can’t wait to take the field in the Six Nations. Over the last year, we have worked hard to develop an identity as a team and earn respect and credibility. We have some new players and some returning players and this tournament will give us all the opportunity to continue building on that foundation we have created.”

ITALY SIX NATIONS SQUAD (34)
Prop (8):

Pietro CECCARELLI (Brive, 24 caps)
Simone FERRARI (Benetton Rugby, 40 caps)
Danilo FISCHETTI (London Irish, 25 caps)
Matteo NOCERA (Zebre Parma, newcomer)
Marco RICCIONI (Saracens Rugby, 17 caps)
Luca RIZZOLI (Zebre Parma, newcomer)
Mirco SPAGNOLO (Petrarca Rugby, newcomer)
Federico ZANI (Benetton Rugby, 16 caps)

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Hooker (3):
Luca BIGI (Zebre Parma 42 caps)
Marco MANFREDI (Zebre Parma, newcomer)
Giacomo NICOTERA (Benetton Rugby, 7 caps)

Second row (4):
Niccolo CANNON (Benetton Rugby, 24 caps)
Marco FUSER (Massy, ??41 caps)
Federico RUZZA (Benetton Rugby, 36 caps)
Andrea ZAMBONIN (Zebre Parma, 2 caps)

Back row (6):
Lorenzo CANNON (Benetton Rugby, 3 caps)
Michele LAMARO (Benetton Rugby, 21 caps) – captain
Sebastian NEGRI (Benetton Rugby, 40 caps)
Giovanni PETTINELLI (Benetton Rugby, 8 caps)
Jake POLLEDRI (Gloucester Rugby, 19 caps)
Manuel ZULIANI (Benetton Rugby, 6 caps)

Scrum-half (3):
Alessandro FUSCO (Zebre Parma, 5 caps)
Alessandro GARBISI (Benetton Rugby, 3 caps)
Stephen VARNEY (Gloucester Rugby, 15 caps)

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Out-half (2):
Tommaso ALLAN (Harlequins, 66 caps)
Giacomo DA RE (Benetton Rugby, 1 cap)

Centre (4):
Juan Ignacio BREX (Benetton Rugby, 18 caps)
Enrico LUCCHIN (Zebre Parma, 1 cap)
Tommaso MENONCELLO (Benetton Rugby, 6 caps)
Luca MORISI (London Irish, 39 caps)

Wing/full-back (4):
Pierre BRUNO (Zebre Parma, 7 caps)
Ange CAPUOZZO (Stade Toulousain, 7 caps)
Matteo MINOZZI (Benetton Rugby, 24 caps)
Edoardo PADOVANI (Benetton Rugby, 40 caps)

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Flankly 5 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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