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Aussie Club Grades - Week Nine

By Robert Seltzer

For the first time in a few weeks all four Australian Super Rugby teams were in action. The Rebels were up first at home after a bye before the Brumbies tried their luck across the ditch in Dunedin with the Reds and Waratahs wrapping up the weekend action. Here are the grades for each team:

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Rebels – D

A season that started so promisingly is in danger of fading away. Adam Coleman turned down a gimme 3 points on the final whistle to get a draw to opt for a scrum. The Jaguares put pressure on the scrum and won the turnover soon after to close the game out. The Rebels had held an 11 point lead at the start of the second half but once again have succumbed in the second half of games. It is big difference starting the season 6-2 to 5-3 where the Rebels now find themselves.

Brumbies – C

The New Zealand dominance continues. This one could have been very different. The Brumbies were coming off a good win against the Reds the week before whereas the Highlanders have lost their last 2. At 15-10 down in the second half and a man up with Lima Sopoaga in the bin, the men from the Capital were piling on the pressure. Waisake Naholo picked up an intercept try and from then on it was one-way traffic. 43-17 might have been tough on the Brumbies but you have to take your chances.

Waratahs – B

The Waratahs claimed top spot in the Australian conference with a fairly comfortable win over their rivals from the North. In a game strewn with errors the Tahs asserted their dominance up front which gave them the platform to pick up the bonus point. You have to feel that a better team would have comfortably reversed the result.

Reds – E

The wheels have fallen off a little for the Queensland Reds. Humbled last week by the Brumbies and never really in it at the Sydney Cricket Ground. They were dominated upfront by a Waratahs pack that has been known to struggle at times. Back to the drawing board for Brad Thorn after this one.

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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