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Wasps stage four try fightback to sink London Irish

By Online Editors
PA

Wasps staged a four-try second-half fightback to secure a 36-26 win at London Irish and leapfrog them in the Gallagher Premiership table.

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Irish had won three Premiership games in succession for the first time since 2011 and looked set for a fourth when they led 14-10 at half-time.

But Wasps finished strongly to claim a bonus point win.

Wasps’ tries came from Biyi Alo, Ben Harris, Marcus Watson, Dan Robson and Jacob Umaga with Jimmy Gopperth adding four conversions and a penalty.

Irish responded with tries from Ben Meehan, Ben Loader, Matt Rogerson and Motu Matu’u with Stephen Myler converting three.

Irish took a sixth-minute lead with a solo try from Meehan. From a ruck 15 metres out, the scrum-half chipped into a gap between two defenders before regaining possession to dart over.

London Irish v Wasps - Gallagher Premiership - Madejski Stadium

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Myler converted before Wasps responded with a straightforward penalty from Gopperth.

Irish should have extended their lead when Loader hared through an opening in the visitors’ defence but the flying wing lost possession when he was tackled by Paolo Odigwu close to the line.

A storming 50-metre run from Australian international lock, Adam Coleman, secured Irish a platform in the opposition 22. From there, they scored the try their dominance deserved when Loader outflanked Wasps’ cover to score.

Wasps then suffered a further blow when Welsh international squad lock Will Rowlands departed with an injury and was replaced by Charlie Matthews.

London Irish v Wasps - Gallagher Premiership - Madejski Stadium

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However the loss of Rowlands seem to spur on the visitors to dominate the last seven minutes of the half and they were rewarded when Alo forced his way over from close range. Gopperth’s conversion left Wasps trailing 14-10 at the interval.

Six minutes after the restart, Wasps took the lead for the first time. Jack Willis won a crucial turn-over in his own half before Robson darted away from a line-out with a kick and chase. The ball eluded the scrum-half but Harris was up in support to scramble his way over with the try being awarded after countless TMO replays.

The game was slipping away from the hosts so four substitutions were made in one hit and it paid immediate dividends as one of them, Sekope Kepu, made ground from a driving line-out to set up a try for Rogerson.

Myler missed the touchline conversion so the game was firmly in the balance as Irish led 19-17 going into the final quarter.

London Irish v Wasps - Gallagher Premiership - Madejski Stadium

But Wasps continued to be much the better side in the second half and regained the lead when a neat round of passing culminated in Watson crossing. Then late tries from Robson and Umaga sealed victory.

It was game over for Irish but they showed tremendous resolve in the dying stages to earn a bonus point when Matu’u finished off a driving line-out.

London Irish v Wasps - Gallagher Premiership - Madejski Stadium

London Irish v Wasps - Gallagher Premiership - Madejski Stadium

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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