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Trevor Davison bags brace as Northampton thump former club Newcastle

By PA
NORTHAMPTON, ENGLAND - DECEMBER 28: Trevor Davison of Northampton Saints dives over for their second try during the Gallagher Premiership Rugby match between Northampton Saints and Newcastle Falcons at cinch Stadium at Franklin's Gardens on December 28, 2024 in Northampton, England. (Photo by David Rogers/Getty Images)

Trevor Davison scored two tries against his former club as Northampton returned to form in the Gallagher Premiership with a 61-0 thumping at home to Newcastle.

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The Saints had lost their last three league games, leaving them eighth in the table and desperately needing to start picking wins in order to make up ground on the teams above them.

And this was just the response the champions required as they look to retain the title they won back in June, with nine tries at cinch Stadium at Franklin’s Gardens in what was their final match of a memorable 2024.

There were two late changes to Newcastle’s line-up as Louis Brown came in for Ben Redshaw at full-back, while Ollie Fletcher replaced Jamie Blamire at hooker.

Match Summary

0
Penalty Goals
0
9
Tries
0
8
Conversions
0
0
Drop Goals
0
115
Carries
148
12
Line Breaks
4
17
Turnovers Lost
18
9
Turnovers Won
2

Northampton were rampant in the early stages and opened the scoring after five minutes when George Hendy broke through down the left before his ball inside gave Alex Coles an easy run in.

A bulldozing run by Henry Pollock then led to Saints scoring their second try with Coles being stopped just short under the posts before Davison was able to plunge over from close range.

Two minutes later, the tighthead prop – who had not scored in the Premiership for Northampton before this game – celebrated his second as he forced his way over the line after a tapped penalty for the hosts, five metres out.

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The bonus point was in the bag for Northampton as early as the 15th minute when Alex Mitchell caught the Falcons fast asleep by tapping a quick penalty and sauntering over untouched.

A fifth try arrived just before the half-hour mark when Fin Smith sent Tommy Freeman through a gap before his ball outside gave Josh Kemeny an easy finish down the right.

Attack

167
Passes
206
115
Ball Carries
148
398m
Post Contact Metres
345m
12
Line Breaks
4

Smith was then sin-binned for playing the ball on the floor inside his own 22, but Saints were still too hot to handle with 14 men as Freeman barged his way over to score their sixth, three minutes before half-time.

Mitchell’s conversion hit a post from bang in front of them as the score was 40-0 at the break following an outstanding try-saving tackle by Hendy on Newcastle winger Ben Stevenson.

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Northampton continued to dominate in the second half and almost struck again when Coles was unfortunate to knock on after charging down Sam Stuart’s clearance.

They soon brought up the half-century, however, as Tom Pearson went over for two tries in the space of three minutes, the first after a rampaging run off the back of a scrum by replacement Iakopo Mapu.

A comfortable afternoon for the hosts was rounded off in the final play as Rory Hutchinson picked up a loose ball around his 10-metre line before sprinting clear.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

161 Go to comments
J
JW 3 hours ago
How law changes are speeding up the game - but the scrum lags behind

Very good, now we are getting somewhere (though you still didn't answer the question but as you're a South African I think we can all assume what the answer would be if you did lol)! Now let me ask you another question, and once you've answered that to yourself, you can ask yourself a followup question, to witch I'm intrigued to know the answer.


Well maybe more than a couple of questions, just to be clear. What exactly did this penalty stop you from doing the the first time that you want to try again? What was this offence that stopped you doing it? Then ask yourself how often would this occur in the game. Now, thinking about the regularity of it and compare it to how it was/would be used throughout the rest of the game (in cases other than the example you gave/didn't give for some unknown reason).


What sort of balance did you find?


Now, we don't want to complicate things further by bringing into the discussion points Bull raised like 'entirety' or 'replaced with a ruck', so instead I'll agree that if we use this article as a trigger to expanding our opinions/thoughts, why not allow a scrum to be reset if that is what they(you) want? Stopping the clock for it greatly removes the need to stop 5 minutes of scrum feeds happening. Fixing the law interpretations (not incorrectly rewarding the dominant team) and reducing the amount of offences that result in a penalty would greatly reduce the amount of repeat scrums in the first place. And now that refs a card happy, when a penalty offence is committed it's going to be far more likely it results in the loss of a player, then the loss of scrums completely and instead having a 15 on 13 advantage for the scrum dominant team to then run their opposition ragged. So why not take the scrum again (maybe you've already asked yourself that question by now)?


It will kind be like a Power Play in Hockey. Your outlook here is kind of going to depend on your understanding of what removing repeat scrums was put in place for, but I'm happy the need for it is gone in a new world order. As I've said on every discussion on this topic, scrums are great, it is just what they result in that hasn't been. Remove the real problem and scrum all you like. The All Blacks will love zapping that energy out of teams.

161 Go to comments
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