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Schmidt names Ireland side to face England in Dublin

By Online Editors
Ireland players sing the national anthem (Photo by Charles McQuillan/Getty Images)

As first reported by RugbyPass on Monday- Robbie Henshaw has been named at fullback for the first time since his debut against USA in on the Summer Tour in 2013. Keith Earls and Jacob Stockdale are named on the wings with Bundee Aki and Garry Ringrose forming the centre partnership.

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Jonathan Sexton and Conor Murray are reunited in the halfbacks as Murray returns to the green jersey, having missed the Guinness Series in November through injury.

Up front Cian Healy and Tadhg Furlong pack down either side of captain Rory Best. James Ryan and Devin Toner are in the second row with Peter O’Mahony, Josh van der Flier and CJ Stander in the back row.

Sean O’Brien is named in the forward replacements alongside Sean Cronin, David Kilcoyne, Andrew Porter and Quinn Roux. John Cooney, Joey Carbery and Jordan Larmour complete the lineup.

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IRELAND Team & Replacements (v England , 2019 Guinness Six Nations Championship, Aviva Stadium, Saturday, February 2, kick-off 4:45pm):

Player/Club/Province/Caps –

15. Robbie Henshaw (Buccaneers/Leinster)
14. Keith Earls (Young Munster/Munster)
13. Garry Ringrose (UCD/Leinster)
12. Bundee Aki (Galwegians/Connacht)
11. Jacob Stockdale (Ballynahinch/Ulster)
10. Jonathan Sexton (St. Mary’s College/Leinster)
9. Conor Murray (Garryowen/Munster)

1. Cian Healy (Clontarf/Leinster)
2. Rory Best (Banbridge/Ulster) 112 (c)
3. Tadhg Furlong (Clontarf/Leinster)
4. Devin Toner (Lansdowne/Leinster)
5. James Ryan (UCD/Leinster)
6. Peter O’Mahony (Cork Constitution/Munster)
7.Josh van der Flier (UCD/Leinster)
8. CJ Stander (Shannon/Munster)

Replacements
16. Sean Cronin (St. Mary’s College/Leinster)
17. David Kilcoyne(UL Bohemians/Munster)
18. Andrew Porter (UCD/Leinster)
19. Quinn Roux(Connacht)
20. Sean O’Brien (UCD/Leinster)
21. John Cooney (Ulster)
22. Joey Carbery (Clontarf/Munster)
23. Jordan Larmour (St. Mary’s College/Leinster)

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Flankly 15 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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