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RugbyPass Legends: Drew Mitchell on the Red Heavies, Harry Harpoons and the debut that never was

By RugbyPass

In the next instalment of our RugbyPass Legends series, Jaybor Staunton sits down for a four-part interview with 71-Test former Wallaby winger Drew Mitchell. In the exclusive interview, Mitchell discusses his time growing up in Queensland and joining the Red Heavies, his call up from Eddie Jones and his much-awaited debut. 

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In part one of the Drew Mitchell interview, he explains the feeling when getting called up to the Reds.

“Even though I was a Blues supporter in the League, my two brothers were born in Queensland.

“In term of my rugby union aspirations, for me, it was always to play for the Reds. I looked up to a guy by the name of Chris Latham, a left-footed fullback.

“That first year I played a lot at 13. I was 81kg wringing wet, playing against Tana [Umaga] and Joubert from the Stormers and out of my depth. I’d run into contact and they would just hold me up.”

“I was playing with Elton Flatley at 10, Stevie Kefu, so many guys, Wendall on the other wing, it was a bit of a surreal experience.

Watch above to hear the rest, and keep an eye out for part two with Drew Mitchell.

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Flankly 3 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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