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Fears recede that Premiership player release row could ruin potential Six Nations restart

By Online Editors
Exeter's Stuart Hogg, Saracens' Nick Tompkins and Wasps' Matteo Minozzi

The coronavirus-affected Guinness Six Nations may be seven months away from any potential rearranged conclusion, but it’s believed the four postponed games can go ahead in late October minus any non-England player release arguments with the English Premiership clubs. 

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October 31 is viewed as a potential date to run the three-match Super Saturday featuring Italy vs England, Wales vs Scotland and France vs Ireland, with Ireland vs Italy possibly taking place the weekend before.

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But there were fears that non-England players who play in the Premiership would not be released to Wales, Scotland and Italy as these fixtures would fall outside the official Test window.

Premiership clubs have been in the habit of not letting their players go to other countries, with Northampton Saints even fined in 2013 for allowing George North play for Wales in a Test match that took place outside the window. 

However, with the coronavirus having shut down all rugby, there has apparently been a shift in attitude and the Guardian newspaper are now claiming that Premiership clubs would allow its players to feature for Wales, Scotland and Italy in these Six Nations back matches.

How a non-release of players would have affected these teams was laid bare by the teams selected for last weekend’s eventually postponed Wales vs Scotland clash in Cardiff. 

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Wayne Pivac had selected six Welsh players who are earning their crust across the Severn in England while Gregor Townsend had included four players who are on the books at Premiership clubs. 

Throw into the equation how Italy would likely require Wasps’ Matteo Minozzi and Gloucester Jake Polledri and it is clear how any row of player release next October would weaken England’s three of England’s championship rivals.  

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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