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'We didn't get a sniff' - Beirne pinpoints area of the game Scarlets simply couldn't compete in

By Ian Cameron
Tadhg Beirne during the European Rugby Champions Cup Semi-Final

Defeated Scarlets coach Wayne Pivac said he knew Leinster were going to be a lot better team than the one they hammered 12 months previously, and that they were ‘very, very good’.

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Leinster ran out comfortable winners at the Aviva Stadium, booking their place in the competition’s Bilbao final next month.

Speaking in the wake of his side comprehensive 38 – 16 defeat to Leinster, coach Pivac said the result was a mixture of Leinster playing excellently and the Scarlets playing poorly, but that the Irish province were the deserved winners.

“They were very, very good,” said Pivac. “When they got in 22 they were very hard to stop.”

“They probably deserved to go through to the final,” although he pointed out that it “Certainly wasn’t for a want of trying” on his side’s part.

“While this is the end of Europe for this year, we are now focused on the Guinness Pro14, and we could be back here in a few weeks to have another crack at a very good Leinster team.”

Captain Ken Owens suggested the directness of Leinster was the key difference in the sides.

“They were good. They are one of the best teams around at executing a game plan. They executed their game plan and dominated the game. They were more direct (than last year), they were a little bit more direct.”

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Scarlets secondrow Tadhg Beirne pointed out that his former team’s performance around the ruck in particular was ‘exceptional’.

“They kept the ball pretty well, they’re pretty exceptional around the ruck. They didn’t give us a sniff,” noted Beirne, who will be playing his rugby with Munster next season. “They held onto the ball well. We made silly mistakes.”

Beirne was also asked to rate Leinster’s James Ryan.

“We actually played together for Lansdowne. He’s been scouted since he was about 15. As everyone in this country knows, he’s a bit of a prodigy.”

The lock who can boast the most turnovers in this year’s competition was also asked about his opinion on Munster’s semi-final clash with Bordeaux tomorrow, to which he replied. “I don’t really care.”

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Bull Shark 4 hours ago
Speeded-up Super Rugby Pacific provides blueprint for wider game

I’m all for speeding up the game. But can we be certain that the slowness of the game contributed to fans walking out? I’m not so sure. Super rugby largely suffered from most fans only being able to, really, follow the games played in their own time zone. So at least a third of the fan base wasn’t engaged at any point in time. As a Saffer following SA teams in the URC - I now watch virtually every European game played on the weekend. In SR, I wouldn’t be bothered to follow the games being played on the other side of the world, at weird hours, if my team wasn’t playing. I now follow the whole tournament and not just the games in my time zone. Second, with New Zealand teams always winning. It’s like formula one. When one team dominates, people lose interest. After COVID, with SA leaving and Australia dipping in form, SR became an even greater one horse race. Thats why I think Japan’s league needs to get in the mix. The international flavor of those teams could make for a great spectacle. But surely if we believe that shaving seconds off lost time events in rugby is going to draw fans back, we should be shown some figures that supports this idea before we draw any major conclusions. Where are the stats that shows these changes have made that sort of impact? We’ve measured down to the average no. Of seconds per game. Where the measurement of the impact on the fanbase? Does a rugby “fan” who lost interest because of ball in play time suddenly have a revived interest because we’ve saved or brought back into play a matter of seconds or a few minutes each game? I doubt it. I don’t thinks it’s even a noticeable difference to be impactful. The 20 min red card idea. Agreed. Let’s give it a go. But I think it’s fairer that the player sent off is substituted and plays no further part in the game as a consequence.

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