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Blues prop Alex Hodgman's Super Rugby Aotearoa season over following red card against Highlanders

By Alex McLeod
(Photo by Joe Allison/Getty Images)

Blues prop Alex Hodgman will play no further part in Super Rugby Aotearoa this season after copping a three-week ban for the red card he received during his side’s loss to the Highlanders on Friday.

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Hodgman was sent from the field by referee Brendon Pickerill in the 72nd minute of the match for a shoulder charge to the head of Highlanders flanker James Lentjes.

The 27-year-old’s dismissal added insult to injury as the Blues fell to a 35-29 defeat at Forsyth Barr Stadium in Dunedin.

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The Auckland franchise will be without Hodgman for the remainder of the competition after the SANZAAR foul play review committee accepted the four-test All Black’s guilty plea of contravening Law 9.13: A player must not tackle an opponent early, late or dangerously.

The committee deemed the offence to be worthy of a six-week suspension, but mitigating factors, such as Hodgman’s good judicial record and his early guilty plea, means his sideline spell has been cut in half to just three weeks.

As a result, Hodgman will be unavailable to play at any level of the game up to and including May 8, the date of which the Super Rugby Aotearoa final is scheduled for.

The committee added that if the Blues don’t reach the competition’s final, they reserve the right to extend Hodgman’s ban to the franchise’s next scheduled match, which is their Super Rugby Trans-Tasman opener against the Melbourne Rebels at AAMI Park on May 15.

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The Blues’ loss to the Highlanders, their third in four matches, saw the side drop to third place on the Super Rugby Aotearoa standings with two matches left to play in the regular season.

A place in the Super Rugby Aotearoa final is still within touching distance, although the Blues will likely need a victory against the league-leading Crusaders in Christchurch this weekend.

 

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Flankly 16 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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