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All Blacks captain Read suffers 'double haematoma' on his comeback

By Online Editors
Kieran Read during round seven Super Rugby match with Hurricanes. (Photo by Masanori Udagawa/Getty Images)

An injury to All Blacks captain Kieran Read, who was forced off halfway through his comeback match, has soured the Crusaders’ comfortable 32-8 Super Rugby victory over the Hurricanes.

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Read was making his first appearance this year after an extended off-season but went down for a lengthy spell of treatment on his right leg after about 20 minutes of the first half in Wellington on Friday.

He limped to the next play, a lineout down field where captain Sam Whitelock called him as the target, and saw out the rest of the first half but was replaced at halftime by coach Scott Robertson.

“Technically he has got a double haematoma,” Robertson told reporters.

“He got two knocks in the same place and he seized up at half-time, so we took him off.”

Robertson did not give a time frame on how long it might take for Read to recover but said, with a grin, it would probably take “twice as long” as it was a double haematoma.

The answer, however, would do little to ease All Blacks coach Steve Hansen’s concerns for the Rugby World Cup in Japan later this year with first-choice loose forwards Sam Cane (neck) and Liam Squire (knee) also out with long-term injuries.

Robertson said there should be little to worry about with Read’s ability to get back up to speed.

“He went all right when he was on, he went a full 100,” Robertson said.

“I thought he was going to ease himself back into the game, but in that first five minutes the amount of touches and tackles he made, it was pretty impressive.”

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Flankly 13 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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