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Zebo's bold claim about his Racing team-mate's current form heading into the Six Nations

By Josh Raisey
France's Virimi Vakatawa has been dubbed the best player in the world currently (Photo by Shaun Botterill/Getty Images)

Racing 92 may have narrowly lost to Saracens on Sunday, but full-back Simon Zebo has made the claim that his team-mate Virimi Vakatawa is currently the best player in the world. 

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The former Ireland international missed his side’s contest at Allianz Park through injury, but he showered the France international with praise in response to his performance against the reigning champions. 

The outside centre bagged two tries in the first half in north London, running in from 40 metres for Racing’s first of the match and then gliding through from close range for their third. 

The Fijian-born powerhouse has been in sensational form all season for the Parisian club, and he brought that form to the English capital.

He looked unstoppable at times in the first half, running through players at will and proving to be almost impossible to put down. 

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It was only in the second half, where Saracens were able to take control of the match and starve Racing of possession and the chance to move the ball wide to the 27-year-old, that they won the match. 

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Such is the danger that Vakatawa poses that it is imperative to subdue him in order for any side to win. 

There are few players in the game that are more of a threat to defences every time they carry the ball than the former sevens star at the moment. He showed his pace on Sunday in his first try, while his power and offloading game has never been questioned. 

With the Six Nations a matter of days away, he is destined to start in the No13 shirt at the Stade de France against England on the opening weekend, an opportunity for him to be able to cement his growing status as one of the best players in the world. 

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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