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Watch: Former New Zealand age grade star pulls off incredible catch to score

By Sam Smith
Malo Tuitama Blue Revs

Former New Zealand age grade rep Malo Tuitama bagged a double when the Shizuoka Blue Revs took the field for their first League One clash with NTT Docomo Red Hurricanes.

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The Blues Revs have not been able to play after Covid outbreaks postponed their first three games of the season, but were able to register a comprehensive 36-13 win over the Red Hurricanes.

The 25-year-old Kiwi winger’s second try of the game came after a low trajectory kickpass was fired out towards his flank. The winding kick went in behind the defence and Tuitama slid around the back of his opposite defender to take the kick on the full, scoring in the process.

The impressive piece of skill scored nine minutes into the second half put the Blue Revs up 21-13 and they never looked back, running away with two more tries in the final 10 minutes.

The sliding catch completed his brace after he scored off an inside pass on a scrum play from five metres out midway through the first half.

Former Melbourne Rebels Number 8 Isi Naisarani also scored a barnstorming try by barging over multiple Red Hurricanes defenders with one of the final two tries.

Tuitama has been a try-scoring machine in Japan, in 2020 he scored six tries in one game for the formerly named Yamaha Jubilo, who are now the Shizuoka Blue Revs. He scored 10 tries in his first three outings in that season.

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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