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Two changes as Italy name team to play England in the Six Nations

By Liam Heagney
(Photo by Federugby/Getty Images)

Kieran Crowley has named an Italy team to play England this Sunday in the Guinness Six Nations that shows two changes from the XV that gave defending champions France a scare last weekend. The Italians ultimately lost that round one match in Rome 24-29 and their head coach has reacted by making two alterations, one in the backs and another to his pack. 

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On the wing, Edoardo Padovani, a used replacement last Sunday at the Stadio Olimpico, will now start in the No14 jersey with Pierre Bruno dropping to the bench. In the pack, Marco Riccioni, who plays his club rugby for Saracens, has been included at tighthead. 

That decision means Simone Ferrari drops to the bench with Pietro Ceccarelli omitted from the match day 23. The other Italy change on a Six Nations bench containing six forwards and two backs is the inclusion of the Gloucester-based Jake Polledri at the expense of Giovanni Pettinelli.

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Facing Goliath | A story following Italy as they take on the mighty All Blacks | A Rugby Originals Documentary

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Facing Goliath | A story following Italy as they take on the mighty All Blacks | A Rugby Originals Documentary

Polledri hasn’t been capped since suffering a horrendous knee injury when playing for the Italians in the 2020 Autumn Nations Series.

https://twitter.com/Federugby/status/1624042123187089409

 

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Flankly 5 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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