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Rebels captain one of five key players confirmed to depart the club

By AAP
(Photo by Paul Kane/Getty Images)

Melbourne skipper Michael Wells has been lured across to the Western Force with the Rebels farewelling a swag of experienced players.

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Wells will reunite with incoming Force coach Simon Cron, with the pair formerly at the Waratahs when Cron was an assistant and also at Sydney club Norths.

“I’m particularly looking forward to linking back up with Simon Cron who I have spent a bit of time with at Norths and the Waratahs,” Wells said in a statement.

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“I’ve kept in contact with him so when he told me he was talking to the Force, my ears pricked up a bit.

“He is the best coach I have had – someone who has helped me develop a lot in rugby and constantly gets the best out of me.

“As a player, to be able to be coached by him again is a big attraction.”

With 90 Super Rugby appearances, the back rower captained the Rebels this season with the side finishing 10th and missing finals.

Halfback Joe Powell is headed overseas after two seasons in Melbourne while lock Ross Haylett-Petty will join him after five years with the club.

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Hooker James Hanson, 33, has also finished his time with the Rebels after 11 years and 134 games on the Super Rugby stage.

Meanwhile, winger Young Tonumaipea has returned to AAMI Park neighbours the Melbourne Storm to play in the NRL.

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Flankly 17 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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