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Potential England Six Nations boost as fit-again Underhill starts for Bath

By Liam Heagney
(Photo by Stu Forster/Getty Images)

Sam Underhill is set to fuel prospects of an England comeback in time for the final two rounds of the Guinness Six Nations as he has recovered from a hip injury to be named in the Bath team for Saturday’s Gallagher Premiership game at home to defending champions Exeter. 

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Back row Underhill was named in the original England squad selected for the championship on January 22. However, injury resulted him pulling out of the squad before it assembled at St George’s Park to prepare for a tournament where the form of Jones’ team has been unconvincing in a win over hapless Italy and defeats to Scotland and Wales.  

Underhill hasn’t played any rugby since Bath were beaten by Wasps eight weeks ago on January 8 in the Premiership. However, with England since lost Underhill’s squad replacement Jack Willis to injury along with Courtney Lawes it will be interesting to see what Jones might do should the flanker come through his comeback game unscathed. 

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Uncapped duo George Martin and David Ribbans were called into the England squad in recent weeks to replace Willis and Lawes and while Jones has been restricted to just 28 picks every time England assemble, Underhill’s return to club action will prompt speculation that he could somehow be included for the matches versus France and Ireland. 

Jones had initially opted to run his England squad without releasing fringe players back to their Premiership clubs on fallow weekends during the Six Nations. 

However, amid criticism that players could be left with little no game time over the spring, it was decided on Wednesday that some squad members would now be given the opportunity to play for their clubs this weekend.

Beno Obano will start for Bath, but Bristol have decided not to include Ben Earl and Max Malins for their game at Worcester who have opted not to involve Ollie Lawrence. There is also no place for Paulo Odogwu in the Wasps squad even though he hasn’t played any rugby since their January 8 win at Bath. 

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Flankly 16 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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