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Nine-try England thrash Wales to remain on course for Six Nations Grand Slam

By PA
Press Association

England kept their Six Nations Grand Slam hopes on track with a 59-3 bonus-point victory over Wales at a sold-out Cardiff Arms Park, where the hosts celebrated a record 8,862 attendance for women’s home match.

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The four-time defending champions’ strength in depth was on full display on an afternoon that saw each of the Red Roses’ nine tries come through different scorers.

Lucy Packer, Tatyana Heard, Abigail Dow, Holly Aitchison, Jess Breach, Ellie Kildunne, Maud Muir, Hannah Botterman and Sarah Beckett all touched down for the visitors, with Emma Sing and Lagi Tuima adding seven conversions between them.

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England were heavy favourites to make it three wins from three in this season’s Six Nations but it was Wales, who had also won both of their first two matches, who opened the scoring after an electric start when Keira Bevan slotted over a penalty.

However, that proved to be Wales’ only points of the game as England hit back in emphatic fashion.

The Red Roses took the lead in the 26th minute when Dow broke down the left and crossed into the hosts’ 22 before being brought down just shy of the try line, but Packer was able to scoop up the ball from the ensuing breakdown and twist over the line.

Heard helped make it 12-3 before an exquisite pass from Aitchison set Dow up on a fine run from midfield, the Harlequins winger crossing the whitewash on the 40-minute mark before Sing’s conversion left the resilient hosts – who had enjoyed both a possession and territorial advantage – trailing 19-3 at the break.

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Aitchison quickly added her name to the list of England’s try-scorers to secure the bonus point after the restart, when the floodgates firmly opened for the Red Roses who – despite going down to 13 women after May Campbell and Marlie Packer were sent to the sin-bin in the 67th minute – went on to complete a comprehensive victory.

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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