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Hurricanes confirm late change with star ruled out of Crusaders clash

By Finn Morton
Du'Plessis Kirifi of the Hurricanes looks on during the round seven Super Rugby Pacific match between Highlanders and Hurricanes at Forsyth Barr Stadium, on April 08, 2023, in Dunedin, New Zealand. (Photo by Joe Allison/Getty Images)

The Hurricanes have been dealt a major blow ahead of their crunch clash with the Crusaders at Sky Stadium on Saturday, with Du’Plessis Kirifi set to miss the match due to injury.

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Kirifi has been nothing short of sensational for the Hurricanes this season. The Wellington Lions captain is currently equal fifth for tackles made in Super Rugby Pacific with 156.

Looking to bounce back from last weekend’s loss to the Blues at Eden Park, the Hurricanes named their team to play the defending champions on Thursday.

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To no surprise really, Kirifi was set to start at openside flanker once again in round 15 – and was set to compete as part of the formidable loose forward trio which includes Devan Flanders and Ardie Savea.

But, mere hours before kick-off in Wellington, the Hurricanes confirmed the late change to their side on social media.

“Due to an injury sustained by Du’Plessis Kirifi, he has been withdrawn from tonight’s match against the Crusaders at Sky Stadium,” the Hurricanes wrote on their Instagram.

“Ardie Savea will now shift to 7, and Brayden Iose moves from the bench to 8.

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“TK Howden will provide impact from the bench.”

Hurricanes team to take on Crusaders – updated

  1. Tevita Mafileo
  2. Dane Coles
  3. Tyrel Lomax
  4. James Blackwell
  5. Caleb Delany
  6. Devan Flanders
  7. Ardie Savea (c)
  8. Brayden Iose
  9. Cam Roigard
  10. Brett Cameron
  11. Kini Naholo
  12. Jordie Barrett
  13. Billy Proctor
  14. Daniel Sinkinson
  15. Josh Moorby

Replacements:

  1. Jacob Devery
  2. Pouri Rakete-Stones
  3. Owen Franks
  4. Justin Sangster
  5. TK Howden
  6. Jamie Booth
  7. Ruben Love
  8. Bailyn Sullivan
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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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