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Four-try Lam puts Rebels to slaughter

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Ben Lam scored four tries as the Hurricanes hammered the Rebels to go top of the New Zealand Conference.

Ben Lam scored four tries as the Hurricanes hammered the Rebels to pick up their fourth straight win and go top of the New Zealand Conference.

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Lam was the star of the show as the Wellington franchise outscored the Rebels by seven tries to one in a 50-19 win at AAMI Park.

A spirited first half saw the Rebels take a 19-8 advantage after 30 minutes, thanks to a converted try from lock Matt Philip and four Jack Debreczeni penalties.

The Hurricanes would reply in stunning fashion, crossing for four tries in the second spell and putting up 42 unanswered points in a dominant second-half display.

Ben Lam grabbed two tries in each half, and finished with more points (20) than the Melbourne side altogether, as did Beauden Barrett who scored a try, kicked three penalties and three conversions in the win.

Chris Boyd’s side will take on the Sharks next week in Napier as they look to strengthen their grip atop the New Zealand conference.

The Rebels will be looking to regroup over their bye week.

HURRICANES 50 (Lam 4, B. Barrett, Evans, Laumape tries, B. Barrett 3 cons, 3 pens) REBELS 19 (Philip try, Debreczeni 4 pens, con) HT 8-19

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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