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England silence France in Women's Six Nations opener

By Online Editors
(Photo by Matthew Lewis/Getty Images)

England began the defence of their Women’s Six Nations title with a hard-fought 19-13 victory over France in Pau.

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The visitors made a flying start with two tries inside the first 20 minutes, but France hit back to close within two points before Emily Scarratt converted her own try to give the Red Roses some vital breathing space.

In what had been widely billed as a Grand Slam decider, England took the lead after five minutes when Abby Dow was sent over in the corner and the forwards took over to extend the advantage as Vicky Fleetwood touched the ball down following a powerful driving maul.

A 24th-minute try from Laure Sansus got France back into it and Jessy Tremouliere’s penalty made it a two-point game at half-time, but England struck the decisive blow midway through the second period when Amber Reed’s offload sent Scarratt racing clear to score.

Resolute defence allowed England to weather an intense spell of pressure with the concession of a solitary Tremouliere penalty in the 75th minute and Simon Middleton’s side wound down the clock to silence the majority of the 14,000 crowd at the Stade du Hameau.

PA

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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