Select Edition

Northern Northern
Southern Southern
Global Global
NZ NZ

Watch: Leinster tear Connacht apart after former teammate red carded just 2 minutes in

By PA
Tom Daly is sent off /RTE

Fourteen-man Connacht were floored by six second-half tries as Leinster ran out 45-8 winners of a bruising United Rugby Championship derby at The Sportsground.

ADVERTISEMENT

Connacht had centre Tom Daly sent off in the second minute for a no-arms tackle on Ciaran Frawley, but Tiernan O’Halloran’s try gave the hosts an 8-7 interval lead.

Jack Carty, who had kicked an earlier penalty, set up O’Halloran’s score with a pinpoint pass, replying to a converted 13th-minute effort from Leinster winger Rory O’Loughlin.

Video Spacer

RFU Belonging – Back in the Game

Video Spacer

RFU Belonging – Back in the Game

Going up a gear, replacement fly-half David Hawkshaw and captain Luke McGrath crossed after 52 and 55 minutes to give Leinster some breathing space.

Hawkshaw increased his influence as Frawley bagged the bonus point before Tommy O’Brien (2) and Max Deegan made it a seven-try rout.

Referee Chris Busby was busy right from the off, sin-binning Leinster winger O’Brien after just 45 seconds for taking out Niall Murray in the air.

However, Connacht were rocked by Daly’s red card soon after as he was dismissed for a shoulder to Frawley’s neck.

ADVERTISEMENT

Ross Byrne’s long pass had O’Loughlin crossing on the left after the Leinster forwards had carried up close.

The visitors, who were missing their contributors to Ireland’s Triple Crown success, were unable to build on that converted try, though.

Carty began the second quarter with a well-struck penalty and Connacht’s scrum got on top, a strong finish to the half leading to that well-crafted try for O’Halloran.

In response, Leinster sparked during the third quarter, with a barnstorming Rhys Ruddock run getting them back into scoring range.

ADVERTISEMENT

Hawkshaw, who is joining Connacht in the summer, showed impressive strength to crash over. The 22-year-old converted and also added the extras to McGrath’s sniping effort as he exploited a gap in the hosts’ 22.

Hawkshaw then used a turnover to dangle a kick through, John Porch failed to gather it and Frawley swooped to score. The latter soon sent O’Brien over in the right corner.

Back-rower Deegan burrowed over in the 71st minute and O’Brien flew over from a sharp backs move, as Connacht’s play-off hopes took a big hit.

ADVERTISEMENT

Join free

Chasing The Sun | Series 1 Episode 1

Fresh Starts | Episode 2 | Sam Whitelock

Royal Navy Men v Royal Air Force Men | Full Match Replay

Royal Navy Women v Royal Air Force Women | Full Match Replay

Abbie Ward: A Bump in the Road

Aotearoa Rugby Podcast | Episode 9

James Cook | The Big Jim Show | Full Episode

New Zealand victorious in TENSE final | Cathay/HSBC Sevens Day Three Men's Highlights

Trending on RugbyPass

Comments

Join free and tell us what you really think!

Sign up for free
ADVERTISEMENT

Latest Features

Comments on RugbyPass

F
Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

24 Go to comments
FEATURE
FEATURE Seb Blake: From Chinnor to the European champions in one crazy year Seb Blake: From Chinnor to the European champions in one crazy year
Search