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Watch: England's Norton's scorching 33kmph try, while USA's Isles clocks 34kmph

By Josh Raisey
Dan Norton and Carlin Isles. (Getty Images)

England’s Dan Norton and the USA’s Carlin Isles are renowned as two of the fastest men in world rugby.

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Both of them have lit up the sevens scene for a number of years now with their searing pace and abundance of tries. Both men were on form this last weekend in Las Vegas, taking advantage of the dry and fast conditions, as the USA were crowned champions for the second year running, and topped the series rankings.

England beat Fiji in the battle for fifth place after crashing out in the quarter-finals against Argentina. However, before facing Fiji, they came up against Australia, where they won 33-14. Norton was on the scoresheet in this game, scoring his 320th try, and racking up an impressive 33 kmph as he ran in from his own half:

While this was impressive from Norton, Isles went a step further en route to the final in Vegas. Playing New Zealand in the semi-final (who were leading the series going into the tournament), Isles was clocked at 34 kmph as he scorched round the outside of the Kiwi’s defence:

At the halfway point of the season, Mike Friday’s USA are setting the pace, which is no surprise when they have speed to burn from the likes of Isles.

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Flankly 9 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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