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Simpson rescues late draw for Wasps

By Alex Fisher
Wasps’ Joe Simpson

Wasps needed a late try from Joe Simpson to keep their unbeaten Premiership run intact as the leaders rescued a 35-35 draw with Exeter Chiefs on Sunday.

Dai Young’s side had not tasted defeat in the league since mid-November but looked in trouble at Sandy Park despite dominating the early proceedings.

Luckily for the visitors they were eventually able to find a way through as Simpson profited from Danny Cipriani’s late break to ensure three points apiece.

A pulsating encounter between two of the top four saw both sides score five converted tries, while Exeter managed to survive without Jonny Hill for the last 34 minutes after he saw red for a dangerous tackle.

Wasps took the lead on three occasions in the first half but were unable to pull away from the hard-working Chiefs, the hosts coming back each time to ensure parity at the break.

Luke Cowan-Dickie gave Exeter the lead early in the second half but Hill’s moment of ill-discipline handed Wasps a numerical advantage and Kyle Eastmond immediately capitalised to help tie things up once more.

Ollie Woodburn tilted matters back in Exeter’s favour but they could not hang on as Simpson ensured a share of the spoils and a sixth game without defeat in the league for Wasps.

The three points extended Wasps’ lead at the summit to five points, while Exeter move into third at the expense of Bath.

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Flankly 18 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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