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Pocock suffers injury setback

By Online Editors
David Pocock. (Photo by Hagen Hopkins/Getty Images)

Star Wallabies flanker David Pocock has made a false start in his comeback to Super Rugby and will miss another week for the struggling Brumbies.

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Coach Dan McKellar made five starting changes to the team to face the Lions in Canberra on Saturday but Pocock’s return wasn’t one of them after the 30-year-old failed to come through a Thursday training run as expected.

Before the session, McKellar told reporters that Pocock would be starting for the first time in a month, having overcome a niggling calf problem.

However, a team spokesman told AAP the influential openside hadn’t done enough to convince medical staff he was 100 per cent fit.

McKellar had hinted at the caution required in reintroducing Pocock, pointing out that calf muscles can be fickle.

Pocock has played in three games and missed four so far this season, with concussion accounting for one of his omissions.

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The Brumbies hope he will be among the squad who travel next week for a two-game tour, facing the Stormers in South Africa and Jaguares in Argentina.

McKellar has made one change to his backline this week and overhauled his tight five from the side beaten 36-14 by the Crusaders last week.

Rory Arnold and Sam Carter are reunited at lock while Scott Sio is back at prop alongside reinstated hooker Folau Fainga’a.

It gives the hosts an all-Wallabies tight five, with prop Allan Alaalatoa having been retained from last week.

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Versatile back Tom Wright makes his second start of the year at inside centre, replacing Irae Simone.

BRUMBIES

Tom Banks, Henry Speight, Tevita Kuridrani, Tom Wright, Toni Pulu, Christian Lealiifano, Joe Powell, Lachlan McCaffrey, Tom Cusack, Pete Samu, Sam Carter, Rory Arnold, Allan Alaalatoa, Folau Fainga’a, Scott Sio. Res: Josh Mann-Rea, James Slipper, Leslie Leuluaialii-Makin, Darcy Swain, Jahrome Brown, Matt Lucas, Irae Simone, Andy Muirhead.

AAP

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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