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Video: Wasps fuming over red card for Brookes

By Liam Heagney
(Photo by Malcolm Couzens/Getty Images)

Defence coach Ian Costello has questioned whether alleged foul play from Kieran Brookes merited the early second-half red card which resulted in Wasps versus Leicester becoming the second 14-on-14 round ten match in this weekend’s Gallagher Premiership. 

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A player from each side was red-carded for headshots with the shoulder when Bath narrowly defeated Gloucester in the Premiership on Friday night and two more players saw red when Wasps visited Leicester the following day. 

Leicester’s Jasper Wiese was red-carded for the 27th-minute incident where his shoulder made contact with the head of Ben Morris. However, rather than make use of their one-man advantage, Wasps suffered their own red card when Brookes clashed with Tomas Lavanini in the 42nd minute. 

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Interviewed some minutes later on BT Sport, Costello was unhappy that Wasps has followed Leicester in going down to 14 men. Asked about the contest becoming 14 against 14 he said: “I’m struggling with the second one but I’m biased. 

“I thought the ball carrier was quite low and Brooksy was part of the tackle. I would probably need a look at it from different angles. I am all for looking after players, it just looked pretty harsh from up here but I could be wrong on second viewing. 

“It’s about timing really. There was one earlier where he was a little bit late and he took out the second man. Fair enough. I thought they both arrived together there, but player safety is paramount and good technique. We will have a look at it after and see was it warranted. We just have to deal with it now 14-on-14 and we have been playing poorly.”

Here is how the decision was reached, with the BT Sport commentary of Austin Healey interspersed with the dialogue of the two officials, referee Craig Maxwell-Keys and TMO Claire Hodnett…

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CMK: Time is off because the player that knocked it on is being treated where they scrum is going to be so we will have plenty of replays. 

AH: That’s the same. It’s a little bit closer, it’s not as evident. He does hit him with the elbow. 

CMK: We’re asking the same question, whether that right arm is attempting to wrap if we have head contact? 

CH: That’s the best angle, Craig, Do you want to see that again?

CMK: So firstly we definitely have got a shoulder that hitting someone on the head. Agree? 

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CH: Yes, he is not in a position or making a legitimate tackle. 

CMK: I could have some sympathy if I saw that arm coming up at least and it was deflected off the other tackler which prevented him wrapping, but I don’t see that as the issue. He was always tucking his arm, making no attempt to wrap. 

CH: Agreed, Craig. 

CMK: Okay, so let’s assess sanction points. It’s shoulder to the head so always illegal. So mitigation becomes irrelevant. It’s always illegal, shoulder to the head, it’s another red card.  

AH: I think that one is slightly more harsh because it is not his shoulder that hits him, it’s his elbow that hits him.

The match at Mattioli Woods Welford Road Stadium eventually ended with 14 Wasps players playing 13 from Leicester as Tigers back row Hanro Liebenberg was red-carded for taking Josh Bassett out in the air in the 79th minute of a match that the home side won 27-8.

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Flankly 14 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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