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Munster crisis over for now, but fears remain over Hanrahan

By Josh Raisey
Munster out-half JJ Hanrahan. (Photo by Henry Browne/Getty Images)

Johann van Graan has been able to field a strong Munster side to face Racing 92 in Paris on Sunday, much stronger than some expected at the beginning of the week. 

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When the damaging news emerged for both Ireland and the province that Joey Carbery will miss the Six Nations with a wrist injury, there was widespread panic among many Munster’s supporters.

Fellow fly-half Tyler Bleyendaal has been ruled out for the last while with a neck injury, while a question mark hung over JJ Hanrahan after he missed last weekend’s loss at Ulster with a hamstring injury.

That left centre Rory Scannell and 20-year-old Ben Healy as the two remaining options to start at the Parisian giants in a pivotal Champions Cup clash. 

Fortunately, Hanrahan has now been passed fit and is part of an XV that Racing should find tough to beat, even though Munster are stretched somewhat on a bench that could herald European debuts for backs Craig Casey and centre Shane Daly. 

(Continue reading below…)

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With no substitute out-half in the squad, Hanrahan may be required to play a full 80 minutes – and there are obviously questions over whether he will have the fitness to do so. 

However, Scannell could move in from inside centre if an injury did occur to his team-mate and with two centres on the bench, there is cover if such an emergency occurred. 

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With both Munster and Saracens battling for a quarter-final berth behind leaders Racing, few points can afford to be dropped in the final two rounds. 

Saracens travel to strugglers Ospreys on Saturday and should they win, even more pressure will be heaped on Munster in the French capital. 

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Flankly 15 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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