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Teams named for the Guinness PRO14 final

By Online Editors
Celtic Park in Glasgow is playing host to Saturday's Guinness PRO14 final

Leinster have made three changes while Glasgow have gone with an unchanged side for Saturday’s Guinness PRO14 final which will be played in front of an attendance of 43,000 at Celtic Park.

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The defending champions have recalled Rob Kearney and Johnny Sexton to their line-up for the decider, the pair stepping up for Dave Kearney and Ross Byrne, while Scott Fardy takes over at second row for Devin Toner who limped away with a knee injury from their 24-9 semi-final win over Munster.

In contrast to those alterations by the Irish side, it’s as you were for the Warriors following their semi-final trouncing of an out-classed Ulster.

Glasgow, who are attempting to win a second title in five seasons, were sublime when cutting Ulster to ribbons in a runaway 50-20 success at Scotstoun and they will hope their unchanged XV can deliver just as thrilling a performance in the decider against Leinster, who defeated Scarlets in last year’s decider in Dublin.

Stuart Hogg will play his last game for the club, starting in a back-three with DTH van der Merwe, who has scored in his two previous appearances in PRO14 finals, and Tommy Seymour, who scored a brace of tries against Ulster.

Peter Horne’s inclusion on the bench makes it eight players in the squad who featured in Glasgow’s 2015 final win over Munster in Belfast.

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Coach Dave Rennie said: “We’re excited to represent our city and our families at what is going to be an amazing occasion for Glasgow.

“The noise that 10,000 people make in Scotstoun is deafening, so to play in front of more than 40,000 of our supporters is going to be a special experience.

“Leinster are a world class side with hardened finals experience, so we’re going to have to play better than we have all season to lift the trophy.”

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Glasgow Warriors v Leinster (Saturday, KO: 18:30 UK)

Glasgow Warriors: Stuart Hogg; Tommy Seymour, Kyle Steyn, Sam Johnson, DTH van der Merwe; Adam Hastings, Ali Price; Jamie Bhatti, Fraser Brown, Zander Fagerson, Scott Cummings, Jonny Gray, Rob Harley, Callum Gibbins (capt), Matt Fagerson. Reps: Grant Stewart, Oli Kebble, Siua Halanukonuka, Ryan Wilson, Tom Gordon, George Horne, Pete Horne, Huw Jones

Leinster: Rob Kearney; Jordan Larmour; Garry Ringrose, Robbie Henshaw, James Lowe; Johnny Sexton (capt), Luke McGrath; Cian Healy, Seán Cronin, Tadhg Furlong, Scott Fardy, James Ryan, Rhys Ruddock, Josh van der Flier, Jack Conan. Reps: Bryan Byrne, Ed Byrne, Andrew Porter, Ross Molony, Max Deegan, Nick McCarthy, Ross Byrne, Rory O’Loughlin.

Referee: Nigel Owens.

WATCH: RugbyPass goes behind the scenes at the 2018 Guinness PRO14 final in Dublin

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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