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Gloucester rise up Premiership table after win over London Irish

By PA
(Photo / PA)

Gloucester moved up to second place in the Premiership with a 24-7 victory over London Irish as the Exiles’ miserable record at Kingsholm continued.

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Irish have now won only twice in 23 visits to this ground since the Premiership began but they tested an out-of-sorts Gloucester side in a closely-contested game.

Irish’s failure to take advantage of sustained early pressure allowed an unconvincing Gloucester to get a foothold and ultimately take a valuable four points.

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Ruan Ackermann scored two of Gloucester’s three tries with Ollie Thorley grabbing the other. Lloyd Evans converted two with Adam Hastings adding a penalty and a conversion.

Olly Cracknell scored London Irish’s try which Paddy Jackson converted.

The visitors made an explosive start to dominate the opening 10 minutes. They penned their opponents in their own 25 with Gloucester conceding a number of penalties in an attempt to keep their line intact.

Irish should have made it count but they allowed Gloucester to escape and score the opening try as Ackermann crashed over.

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That try spurred Gloucester on to increase their influence on the match. Their pack put Irish under pressure in the scrums but the visiting defence deserved credit for holding out against a number of five-metre line-out drives.

The game was very much a stop-start affair with referee Karl Dickson awarding frequent penalties for not releasing.

There were 15 penalties in the first half, with the only thrills occurring in the final moments before the interval.

First, Irish full-back James Stokes sailed past a weak tackle from Giorgi Kveseladze to run 50 metres but poor handling and an excellent tackle from Lewis Ludlow prevented the Exiles from capitalising before Charlie Chapman looked certain to score Gloucester’s second try.

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The scrum-half chipped ahead from 25 metres out and collected to cross the line but a remarkable intervention from Irish fly-half Paddy Jackson saw him turn Chapman and prevent him from touching down, leaving Gloucester leading by just Ackermann’s converted score at the interval.

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After the restart, Irish made a few more handling errors to gift their opponents a platform in their 22 and once again they were made to pay.

From a close-range line-out, Gloucester sucked in the defenders before excellent passing from the three-quarters provided Thorley with an easy run-in.

Irish needed a swift response and they got one. A quick dart from Nick Phipps put the defence on the back foot and Cracknell was up in support to force his way over.

Both sides made numerous changes but there was still no flow to the game as neither team could bring any continuity to the proceedings.

The outcome hung in the balance but a penalty from Gloucester replacement Hastings and a second try from Ackermann late on sealed victory for home side and left Irish with nothing.

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Flankly 2 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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