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Drua score three late-game tries to push Reds right to the siren

By AAP
Seru Eru. (Photo by Chris Hyde/Getty Images)

The Queensland Reds have avoided one of the great Super Rugby boilovers, surviving an incredible Fijian Drua comeback to win 33-28.

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The Reds led 28-9 with 18 minutes to play after scoring their fourth unanswered try, before three runaway five-pointers against a tiring defence turned Saturday’s game on its head.

Five-eighth Teti Tela had a chance to put the newcomers ahead of the reigning domestic champions with 10 minutes to play, but hit the post with his conversion.

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Big Fijian loose forward Pita Gus Sowakula could be an All Black.

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Big Fijian loose forward Pita Gus Sowakula could be an All Black.

Instead, the Reds, who had substituted a bulk of their biggest names, somehow halted momentum and found a saviour in their own Fijian ace Seru Uru.

The frenetic finish came after the game was brought to a standstill ahead of halftime when three players – two of them Reds front rowers – were yellow carded at the same stoppage but for three separate incidents inside 30 seconds of play.

 

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The No 6 scored in the corner to put the Reds ahead again and then stole a lineout on their own try line after the siren as the Drua pressed for a match-winner.

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“How good for Fijian rugby and footy … it was bizarre, hectic end-to-end and there was actually some really good rugby,” Reds coach Brad Thorn said.

“That first half took 57 minutes in a 40-minute game, those three yellows, sort of bizarre.

“A lot of good footy played but from our end not executing the final parts of it and Fiji jumping on errors almost like a New Zealand-style where a turnover costs you a try.”

The match started in top gear with Jordan Petaia making the most of his first crack in the Reds No.15 jersey, bursting down the right flank to score.

Harry Wilson bumped over for one too before an Uru try was reversed due to a forward pass in a brilliant lead-up.

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But just like that, the wind went out of the game’s sails when referee Jordan Way halted play to look at three separate incidents that all resulted in yellow cards despite being overlooked as penalties at the time.

First Josh Nasser’s shoulder clash was deemed unacceptable before Harry Hoopert’s late hit was frowned upon.

The Drua’s Samuela Tawake then joined the Reds duo on the sideline after lifting Uru in the ruck.

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Suddenly 13 on 14, the Drua pressed against a reshuffled Reds pack but were held up over the line by a Wilson tackle.

Queensland attacked despite their numerical disadvantage, a spilt pass ruining another brilliant long-range effort as they went to the break up 15-6.

They pushed out to a seemingly comfortable lead when a cramping Nasser hobbled over for his second try, before Onisi Ratave, Joseva Tamani and Vinaya Habosi all crossed for the Drua to shock the Reds.

Debutant captain Fraser McReight steadied his side though, the Reds marching up-field to score then hold out the Drua, who upset Melbourne for a maiden win last weekend.

“Anything could have happened there (at 28-9) and we fought our way back into the game,” Drua coach Mick Byrne said.

“Inside our own rooms we believe we should be here.

“But we’ve just got to put out performances on the field will be how other people will start judging whether we do or not.”

– Murray Wenzel

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Flankly 14 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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