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Bath close on Premiership's top four by beating Worcester

By PA
(Photo by Richard Heathcote/Getty Images)

Bath rested many of their big names yet still ran in six tries against Worcester to keep up the pressure on the Gallagher Premiership’s top four. They now sit just a point behind Wasps, but with an extra win under their belts ahead of Sunday’s visit to second-placed Sale.

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Warriors too had to dig deep into their squad to make 14 changes after the defeat at home to Bristol. Yet they took the lead after just six minutes as Billy Searle latched on to a wayward pass from Jack Walker to score under the posts. The fly-half kicked the conversion.

Bath were back on terms almost straight away as Cameron Redpath made ground down the right and Semesa Rokoduguni and Tom de Glanville supported before Will Chudley found Tom Ellis on an unstoppable charge to the line. Ex-Worcester player Josh Matavesi converted but missed a straightforward penalty soon after.

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Ireland 7s player and Love Island contestant Greg O’Shea guests on All Access, the Rugby Pass interview series hosted by Jim Hamilton

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Ireland 7s player and Love Island contestant Greg O’Shea guests on All Access, the Rugby Pass interview series hosted by Jim Hamilton

Bath went ahead on the scoreboard as the pack made the most of a five-metre scrum and Elliott Stooke was heaved over the line, Matavesi converting for 14-7.

Few players were more conspicuous in the first quarter than Bath’s energetic number eight Zach Mercer. Except that he then dropped the restart kick at the feet of Samoa wing Ed Fidow who scored with ease. Searle’s kick struck the post.

Neither side had settled into much of a rhythm but Worcester had the most dangerous runner on the field in Ollie Lawrence, the only player retained after the home defeat at Bristol. However, their cause was undermined by the loss of skipper Will Butler on 24 minutes, stretchered off with his left leg in a pneumatic splint.

Bath added a third try through hooker Walker on 32 minutes and de Glanville rewarded some serious grunt from his forwards with the bonus point score shortly after. Matavesi converted. Searle’s penalty on the stroke of half-time offered some encouragement to the visitors. Yet given a penalty to touch five metres out from the Bath line early in the second half, he somehow hooked the ball the wrong side of the corner flag.

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Stooke grabbed his second on the blindside of a ruck before Matavesi took the direct route to the line, unceremoniously bumping two defenders out of his way to clear space. With both tries converted by the fly-half, Bath led 40-15 after 53 minutes but there was no further scoring. Worcester enjoyed plenty of possession but just could not make a meaningful dent in a resolute Bath defence.

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Flankly 14 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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