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'There seems to be an issue with mindset with some of them. Some of the decision-making isn't always there'

By PA
Faf de Klerk takes the ball to the line /PA

The mindset of certain players could be an issue at Sale according to interim boss Paul Deacon as he suffered defeat in his first Premiership game in charge with a 26-23 loss to Wasps.

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Deacon, who took over from Steve Diamond following his resignation at the beginning of the month, had suffered consecutive defeats in Europe before this contest and tries from Charlie Atkinson and Tom Cruse at AJ Bell Stadium saw his winless run continue.

Marland Yarde scored his 50th Premiership try as he dotted down twice but it was not enough to take the win as Sale remain fourth in the table, and Deacon questioned the mental strength of some of his side’s stars following the defeat.

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Sharks Yarde” width=”1920″ height=”1085″ class=”size-full wp-image-156985″ /> Marland Yarde scores for Sale Sharks /PA

Deacon admitted: “Inconsistency has hit us again. It was a really poor second-half performance from us and this is what happens.

“There were too many unforced errors out there. That’s uncharacteristic I think from this squad, but that’s what has cost us the game in the end.

“There are definitely some things out there that we need to fix. Individually the lads need to improve, but they know that.

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“There also seems to be an issue with mindset with some of them. Some of the decision-making isn’t always there, and wasn’t again today, and we do need to be a bit more clinical when we’re on top.

“Maybe it’s more of the mental side that we need to look a bit closer into things, but we’ll keep going and working hard.”

The hosts had led 10-3 at the break but Wasps fought back in the second period, with Atkinson and Cruse both finishing well to earn a crucial second win of the league campaign for Lee Blackett’s side.

Blackett said: “I’m really pleased with the win. I’d just given the players seven days off as we were looking at a nine-day turnaround, so that was a massive gamble.

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“A huge pat on the back to all the players, especially given their second-half performance. The lads were excellent.

“If Sale had scored first in the second half the outcome might have been a bit different. We would have been looking at a real uphill battle if that had happened.”

The win was marred by a serious-looking injury to Zach Kibirige, who was carried off late on, but Blackett offered some encouraging words about his recovery following the game.

“I’ve spoken to Zach and he seems OK,” Blackett added.

“He’s still on the bed, but I would reckon that within a couple of hours he should be fine, all being well.

“He was knocked out cold, and that’s never nice for anyone to see. But all the early indications point towards a good recovery, so of course everyone is happy about that.”

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Flankly 15 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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