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The three-week RWC suspension that won't elapse until next February

By Online Editors
Canada's Josh Larsen is shown the red card by referee Luke Pearce in Kobe (Photo by Mike Hewitt/Getty Images)

Canada replacement Josh Larsen has been banned for three weeks following his red card for an act of foul play contrary to Law 9.20 (dangerous play in a ruck or maul) against South Africa last Tuesday in Kobe. 

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Larsen attended a disciplinary hearing in Tokyo on Thursday before an independent judicial committee chaired by Wang Shao Ing (Singapore lawyer and former international player) and joined by former referees Donal Courtney (Ireland) and Valeriu Toma (Romania).

Larsen admitted the act of foul play, that he had contacted his opponent’s head and neck and accepted that it warranted a red card.

The committee considered that the terms of high tackle sanction framework were relevant and accepted the player’s admission that:

  • There was a shoulder charge;
  • There was direct contact of the player’s left shoulder to his opponent’s head and neck;
  • There are no mitigating factors.

(Continue reading below…)

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The committee upheld the red card and applied World Rugby’s mandatory minimum mid-range entry point, which was introduced in 2017 to protect player welfare, deter high contact and prevent head injuries. This resulted in a starting point of a six-week suspension.

Taking into account the mitigating factors that were considered in relation to sanction, including the player’s clean disciplinary record, the committee reduced the six-week entry point by three weeks, resulting in a sanction of three weeks.

Larsen will miss Canada’s final pool match at the World Cup 2019 (against Namibia on Sunday) and his first two matches for his new club New England Free Jacks in the 2020 Major League Rugby season. He will be free to play again on February 16.

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Flankly 17 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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