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Tew to tackle drop in schoolboy participants

By Online Editors
St Kentigern celebrate after winning the 1A Schoolboy First XV Rugby final in 2017. (Photo by Fiona Goodall/Getty Images)

New Zealand Rugby released their independent review of secondary school rugby earlier this week.

A total of 31 recommendations have been made in an effort to improve the administration of the schools game.

NZR CEO Steve Tew said the next task is to work through those recommendations with the schools, but players will be put first.

“It’s a summary of a lot of work that was done last year and it’s identified some things that, in conjunction with some secondary schools around the country, we hope to do something about some of those recommendations, but we have to work through that with the schools,” Tew told Fairfax.

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“Without getting into specifics, the key thing from our point of view is it has to be very athlete-focused.

“We have got a little bit of a contradiction. You’ve got some really highly focused schools that use sport as a part of what makes that school work, not just rugby, but rowing, waterpolo, other sports are in the same boat.

“That has it’s really positive aspects and it’s negative aspects, and we saw that manifest itself near the end last year.”

The negative aspects manifested last month, with schools refusing to play upcoming fixtures against Auckland’s Saint Kentigern College due to their practices surrounding player recruitment.

Tew identified a key problem is the drop-off in playing numbers, with Auckland cited as an example.

The number of secondary school teams in Auckland decreased by 17 per cent from 2013 to 2017.

“We’ve got a generation of kids that if they’re not identified early as first XV players and go on into our high performance systems, that they leave the game early,” Tew said.

“We’ve got to find a way to make the game remain attractive.

“I wasn’t happy about playing in the second XV, but I did stay and play in the second XV. We’ve got to get back to that approach in schools.”

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Flankly 18 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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