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'Six points to Toulouse is nothing. It's 15 seconds of brilliance'

By PA
(Photo by David Rogers/Getty Images)

Ulster head coach Dan McFarland was understandably delighted with his team’s performance in their 26-20 victory over Toulouse but warned his players they would have to improve for the return fixture in Belfast next week. The URC side ran in four tries to two in the round-of-16 first-leg Heineken Champions Cup tie in front of a packed house at Stadium de Toulouse, with winger Robert Baloucoune running in a hat-trick.

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“We could have taken a larger points difference,” McFarland said. “But I’m not sure anyone wouldn’t take a six-point lead from Toulouse. We were playing Toulouse in Toulouse. We created opportunities in that game to score tries. For chunks of that game, we were really good.”

But McFarland warned that the slender Ulster advantage could be wiped out in 15 seconds of the second leg at the Kingspan next week if the defending champions hit their stride. “They are Toulouse,” he said after the French side repeatedly stretched the visitors’ defence even after they were reduced to 14 after just eleven minutes of a frenetic, pulsating match.

“They are the champions of Europe, champions of the Top 14, and they have got some of the best players in the world. We are going to have to be a lot better next week. Six points to Toulouse is nothing. It’s 15 seconds of brilliance. We’re going to have to be on our game.”

Juan Cruz Mallia was sent-off for taking out Ben Moxham in the air as the match was clicking into gear. After treatment, the Ulster winger got back to his feet but was taken off the pitch for an HIA and did not return. “He says he feels fine,” McFarland added. “You go through the protocols. We’ll monitor him today and tomorrow and go through the protocols during the week.”

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Toulouse captain Antoine Dupont said his charges should be proud of their efforts at the end of one of our best games of the season, insisting anything is possible heading into next weekend’s second leg. “We know that the points average is important and the last try was good for us,” Dupont said. “We knew that Ulster would be a big challenge and playing with 14 players did not make our task easier. In spite of that, we didn’t give up and we caused them problems on several occasions.

“We can be proud of what we did. This was one of our best games of the season – we tried things, we played together in the same tone and in the same direction. Anything is possible. We are capable of anything. It’s obvious that it is going to be hard after losing the first game by six points. They lose very few games and we know the challenge that awaits us.”

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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