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Why Owen Farrell was the difference in the Premiership final

By Ben Smith

Mako Vunipola was awarded the man of the match for his physical dominance in the 2018 Aviva Premiership final, but the play of another Saracens superstar proved to be the difference – Owen Farrell.

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Exeter’s carry game was all but shut down by the imposing Saracens wall. Defence coach Alex Sanderson told the commentary team he wanted to put the “fear of God” into the Chiefs forwards. The Chiefs couldn’t get their screen passes going and release their multi-positional backs. Phase after phase, they were stuck in a perpetual cycle of ruck purgatory – making carries but seeing no impact as the Saracens line soaked it all up.

Exeter asked a lot of the Saracens defence but it was always the same question. Without a genuine playmaker they had no Plan B. Exeter’s distributors mainly play from the second level, awaiting front-foot ball from behind pods. That never came.

Saracen’s on the other hand, showed that having a quality playmaker can make all the difference. Owen Farrell played an instrumental in his side’s first three tries and had his boot to the throat of Exeter on many more occasions. It wasn’t a perfect display, but the dangerous Farrell constantly threatened to open up the Chiefs.

After barely touching the ball for the first fifteen minutes, Farrell banana chip-kicked back in behind the ruck deftly for Brad Barritt to hack and regather for a 45-metre gain. On the next play, he sprayed a cross-field kick to his winger. Four phases later Billy Vunipula crashed over for the first try as the pressure proved too much. Farrell’s lead-up play with the boot played a crucial part.

He played flat regularly and sought touches at first receiver often, taking the ball to the line to test defenders. With signs of weakness on Jack Nowell’s edge, he played a perfect sleight of hand to release fullback Alex Goode with a three-on-one that led to a try in the corner.

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With barely three minutes of possession, Farrell was heavily involved in constructing 12 Saracens points with purposeful and direct attack.

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Another strike beckoned shortly after but Farrell’s long cutout sailed into touch, missing an overlap again on Exeter’s right edge. A testing grubber into the in-goal, again by Farrell, almost had the elusive third and surely decisive try. The only team stopping Saracens were Saracens themselves it seemed.

His control and decision-making finally led to the third try early in the second half. After scrambling back to recover loose possession, Farrell drove Exeter down to their own five with a perfectly weighted kick. After Exeter’s failed box kick contest, Farrell called the shots and facilitated ball, waiting for the optimal time to shift wide. Winger Chris Wyles crossed untouched for his second and the game was all but over.

He was subbed in the 66th minute after suffering cramps and Saracens lost a bit of potency. They still had control, but had less cohesion in attack. It didn’t matter as the damage was done.

The Saracens pack as a whole deserve credit for setting the platform up front, but it was Farrell, not Vunipula that made the difference.

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Flankly 16 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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