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Gloucester narrowly beaten in Montpellier despite red card sending-off

By Online Editors
Jacques du Plessis

Gloucester fell just short of what would have been a memorable win to lose 30-27 to 14-man Montpellier in a thrilling Heineken Champions Cup clash at Altrad Stadium.

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The Cherry and Whites were beaten at home by Toulouse in round one and despite an entertaining performance and tries from Callum Braley, Matt Banahan and Joe Simpson, failed to make the most of a second-half red card for Montpellier lock Jacques du Plessis.

The French team’s efforts came from Jan Serfontein, Caleb Timu and Nemani Nadolo, while Benoit Paillaugue kicked 15 points as they defied the loss of Du Plessis to bounce back from a loss to Connacht.

Gloucester took home a losing bonus point, but it could have been so much more.

The visitors were forced into a late change with Banahan replacing Jason Woodward at full-back due to a groin injury, in what was a second string Cherry and White outfit.

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Visiting centre Billy Twelvetrees had a nightmare start with two early spills in a scrappy, fast-paced opening before Paillaugue’s penalty got the scoreboard moving.

Montpellier moved further clear with a 22nd minute try from Serfontein after he collected Yvan Reilhac’s kick ahead to score. The try was given by the TMO and Paillaugue converted.

Gloucester were keen to run the ball on every occasion and fly-half Lloyd Evans made a fine break down the centre which ended with Twelvetrees kicking a simple penalty.

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Montpellier’s giant forwards were dominant at the scrum but Gloucester had themselves to blame as they tried to run clear – only to make mistakes.

It gave the French side the platform from which number eight Timu crashed over from a scrum into which Gloucester had the put-in. Paillaugue improved the effort.

Evans made a second great break and passed inside to half-back partner Braley, who dived for the line to give Gloucester a lifeline. Twelvetrees’ kick was successful.

Wing Nadolo had a try ruled out for an earlier knock-on after he crashed onto the ball on an unstoppable line but Montpellier still had the advantage and opted for a scrum.

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After a series of set-pieces, Nadolo powered over again and this time the score was given.

Paillaugue converted in the 47th minute of the first half to make it 24-10 at the break.

Gloucester’s second half started with a bang as Banahan crashed over following some fine phase play and Twelvetrees narrowed the deficit further before Paillaugue kicked a penalty.

The momentum of the game then changed even further when Montpellier lock Du Plessis needlessly elbowed Gerbrandt Grobler in the head in a maul and was rightly sent off, giving Gloucester a man advantage for the final 24 minutes.

Twelvetrees exchanged penalties with Paillaugue as both teams unloaded their benches and with five minutes to go Gloucester went the length of the field via two clever kicks.

Replacement scrum-half Simpson was the one to dive over. Evans took over the kicking duties after Twelvetrees substitution and nailed the conversion – but Montpellier held on.

– PA

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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