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Charles Ollivon set to miss Six Nations

By Ian Cameron
Charles Ollivon and Luke Pearce /Getty

France star Charles Ollivon is likely to miss the Guinness Six Nations, head coach Fabien Galthie has said.

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Ollivon suffered a serious knee injury last year but was expected to be in the running for return for the annual tournament, but it looks like it’s not to be for the back rower.

“Charles is in our list of 75 players (that are being followed), but he is on the comeback trail,” Fabien Galthie has told the French press. “He hopes to be back at the start of February. We will follow him closely and we keep in touch. There is no reason why he won’t be back in the squad in the medium term.

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“In all honesty, in the short-term, I think the Six Nations will be too early for him. Let’s focus perhaps on the second half of the season. That gives him the time to avoid rushing things. You know his journey, Charles spent a long time recovering from a shoulder and shoulder blade issue that almost forced him to stop. I don’t think that a ligament injury will stop him. He is a tenacious, exemplary guy for many of us. He is strengthening mentally.”

Gatlhie is set to start the tournament with Les Blues as potential favourites.

“When I started two years ago, people would tap me on the shoulder and say ‘Good luck’. Now we hear ‘You have to win’. There is an evolution in terms of what is being said and the expectations and that is very positive. We want and can win the competitions we are engaged in, particularly the Six Nations.

“The challenge when we started was to be competitive quickly with a squad that lacked international experience. After 20 matches, we have won 70 percent, with six defeats of which five came in the final minutes. We want to keep this dynamic and continuity in the project.”

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Flankly 13 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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