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'Probably his biggest weakness as a winger was probably the lack of involvements in the game'

By PA
Tom Cruse (Photo by David Rogers/Getty Images)

Lee Blackett hailed Wasps’ clinical finishing after they beat Bath 52-44 in an 11-try Gallagher Premiership spectacular at the Recreation Ground.

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Less than a week after demolishing Premiership champions Exeter, Wasps recorded a fifth successive victory in all competitions.

“We were clinical finishing off tries when we get down there,” Wasps head coach Blackett said.

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“It was very efficient by us, and I thought that was the deciding factor in the end.

“I am absolutely delighted with the result. In terms of the performance, I thought we were a bit off.

“People were probably expecting a 10-8 scoreline on a cold January night here, and it was probably two very tired teams coming off big games last weekend.

“From a performance viewpoint, there were plenty of things that were off in our game, but having said that, you can’t not be happy with scoring 52 points at the Rec.”

Wing Paolo Odogwu and hooker Tom Cruse each claimed two touchdowns for Wasps, while flanker Brad Shields and wing Josh Bassett also crossed, and there was a penalty try, while full-back Lima Sopoaga kicked 15 points.

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Strong-running Odogwu especially caught the eye, and Blackett added: “Paolo’s big strength has always been his X-factor on the ball, and what he brings.

“But probably his biggest weakness as a winger was probably the lack of involvements in the game. We know if we can get high involvements from him that he will have a big influence on the game.”

Bath fly-half Rhys Priestland easily outscored Sopoaga, amassing 26 points that included an early try, with flanker Sam Underhill, centre Cameron Redpath and lock Elliott Stooke also breaching Wasps’ defence, and scrum-half Ben Spencer kicked a late penalty.

But despite twice leading by 13 points and holding a half-time advantage, Bath ultimately conceded a half-century of points at home in front of England head coach Eddie Jones.

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Bath rugby director Stuart Hooper said: “There were individual errors, but we play a team sport, so we all wear it.

“It was a mixture of things. They constructed a couple of tries, and their conversion rate was bang-on when they got in the final third.

“Some of it was sloppy from us, and we have got to do better. There is nowhere to hide from that.

“We are massively disappointed and hurt with the result and conceding that many points at home.

“I am definitely frustrated with how sloppy we were on occasions. Against a team like Wasps, that’s a dangerous way to be.”

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Flankly 16 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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