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Toulouse continue perfect Champions Cup start

By Online Editors
Romain Ntamack got the Toulouse show on the road going versus Montpellier (Photo by David Rogers/Getty Images)

Toulouse maintained their perfect record in Champions Cup Pool 5 but were made to work hard for a 26-18 victory at Montpellier.

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Montpellier, who had won only one of their previous three games in this season’s competition, made a bright start and led 13-7 during the first half. But they were unable to resist their French rivals at the Altrad Stadium.

Montpellier dominated the early stages but Toulouse went ahead after 15 minutes following a flowing move. Six players handled the ball before Sebastien Bezy fed Romain Ntamack, who went over.

Montpellier flanker Fulgence Ouedraogo was awarded a try after a lengthy TMO investigation four minutes later and the hosts went ahead through two Johan Goosen penalties.

However, it was Goosen’s mistake after 34 minutes that allowed Toulouse to snatch a 14-13 half-time lead. The fly-half put a foot in touch as he fetched the ball from close to his own line and then failed to prevent a quick lineout which sent Rory Arnold over.

(Continue reading below…)

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Arnold crossed again seven minutes after the interval and again Montpellier were architects of their own downfall. Bismarck du Plessis’ pass was intercepted and Arnold went over from 30 metres unchallenged.

Winger Nemani Nadolo got Montpellier within three points with a try on the hour-mark and Thomas Ramos hit the post with a penalty at the other end moments later, before Lucas Tauzin sealed a bonus point for Toulouse with a last-minute try.

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– Press Association 

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Flankly 3 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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