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MITRE 10 CUP ROUNDUP - Three kickers combine for 79 points [VIDEO]

By Online Editors
Canterbury celebrate winning the Ranfurly Shield

Things were looking good on Friday night for Southland at halftime. The underdogs (so much so that the TAB had suspended betting on the game) were level 17-all with Ranfurly Shield holders Canterbury, and could sniff a famous victory.

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40 mins later and the Stags had haemorrhaged an incredible 61 points, scored by a Canterbury side that was clearly using the first half as an excuse to boost TV viewers by keeping it interesting.

Wings Braydon Ennor and George Bridge scored four and three tries respectively for the hosts, while Richie Mo’unga contributed 23 points for a true ‘game of two halves’. The result now leaves Canterbury as the only unbeaten team in the competition and firm favourites to take out a ninth title.

Tasman knocked off the previously unbeaten Wellington in a tight 37-35 win in Blenheim.

First five Mitch Hunt racked up 22 points, including the winning try for the Makos. Earlier it seemed like Wellington were on course to continue their great start to the season with two spectacular 100 metre team tries.

However, the clutch kicker spearheaded a comeback for the home team, who withstood a late onslaught from Wellington to register victory.

Further south in Dunedin, Fletcher Smith outdid both Mo’unga and Hunt by scoring a whopping 34 points in Otago’s 64-21 win over Hawkes Bay in Napier.

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Smith crossed for a hattrick, and kicked eight conversions and a penalty as Otago romped to a record win over the Magpies – their first in Napier since 1993.

In other games, the impressive Northland overcame Waikato 37-7, Taranaki heaped more misery on Auckland at Eden Park, thrashing them 49-38, while Bay of Plenty ground out a boring 20-17 win over Manawatu.

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Flankly 5 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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