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Late penalty drama ensures London Irish's woes at Kingsholm continue

By PA
Gloucester players celebrate the late penalty from Santiago Carreras - PA

Santiago Carreras’ 45-metre penalty, the last kick of the match, ensured London Irish’s miserable record at Gloucester continued with an 8-6 defeat at sold-out Kingsholm.

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The Exiles have only won twice at the venue in the Premiership, their last victory coming in 2013, and despite the closeness of the final scoreline, it would have been a serious injustice if they had ended their losing run.

Without the experience of suspended internationals, Agustin Creevy, Adam Coleman and Rob Simmons in their front five, the London Irish pack fought a losing battle against a dominant Gloucester pack.

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It was therefore hard to fathom how Gloucester had to rely on a last minute kick to secure victory, such was their domination of possession and territory – but the visitors scrapped hard throughout.

Lock, Matias Alemanno, scored the only try of the game to move Gloucester up to fourth in the table, with Paddy Jackson replying with two penalties for Irish.

Gloucester dominated the early exchanges, courtesy of a couple of well-judged kicks from Ben Meehan, to pin London Irish in their own half. The home side looked set to capitalise from a couple of powerful driving line-outs, only to carelessly lose possession at the third.

However, the visitors could not break the stranglehold and it came as no surprise when the hosts took an 11th minute lead when Alemanno forced his way over from close range.

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That try was the only score of the first quarter in which Irish had failed to muster any semblance of an attack and they were fortunate not to be further behind.

Gloucester Rugby v London Irish - Gallagher Premiership - Kingsholm Stadium

Gloucester then suffered an injury blow when hooker Santiago Socino, was carried off on a stretcher with a leg injury to be replaced by former Newcastle star George McGuigan, for his Kingsholm debut.

Worse was to follow for the home side when barely a minute later, lock, Alex Craig, followed Argentinian Socino off the field with a wrist injury.

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The two injuries in quick succession boosted Irish to produce their first attack of the game. Centre Bernhard Janse van Rensburg made a couple of surges and when Gloucester were penalised Jackson put his side on the scoreboard to leave them trailing 5-3 at the interval.

Nine minutes after the restart, Gloucester looked to have been gifted a second try. From a line-out close to their line, an under-pressure Jackson knocked on for Gloucester’s prop Harry Elrington to claim a touchdown in the ensuing melee but TMO replays saw the try ruled out.

Gloucester Rugby v London Irish - Gallagher Premiership - Kingsholm Stadium

That was the nearest either side came to scoring in a featureless third quarter which Gloucester again dominated but failed to make it count on the scoreboard.

With nine minutes remaining, the hosts were made to pay when former Irish number eight Albert Tuisue, was yellow-carded for a high tackle on van Rensburg.

Jackson knocked over the resulting penalty from 30 metres, before the last minute effort from Carreras saved Gloucester.

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Flankly 13 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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