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Kick in the face leads to heaviest suspension yet at the World Cup

By Liam Heagney
Paula Ngauamo. (Photo / Getty Images)

The heaviest suspension to be handed down at the World Cup has been dished out to Tonga hooker Paula Ngauamo after he was cited for an act of foul play contrary to Law 9.12 (kicking) in their Pool C win over against USA in Osaka.

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Tuesday’s independent Judicial Committee in Tokyo was chaired by Alan Hudson (Canada) joined by former international player Stefan Terblanche (South Africa) and former referee Valeriu Toma (Romania).

The player admitted that he had kicked his opponent in the face and accepted this was at least mid-range offending as he had made contact with his opponent’s head.

The committee agreed and applied World Rugby’s mandatory minimum mid-range entry point, which was introduced in 2017 to protect player welfare, deter high contact and prevent head injuries. This resulted in a starting point of an eight-week suspension.

Taking into account the mitigating factors that are considered in relation to sanction, including the player’s early admission and disciplinary record, the committee reduced the eight-week entry point by one week, resulting in a sanction of seven weeks.

Ngauamo is returning to Tonga on Tuesday prior to resuming club duty with Agen in the Top 14. The player will be suspended for his next seven weeks of club rugby on his return to France.

WATCH: The RugbyPass documentary on Tonga’s preparations for Rugby World Cup 2019   

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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