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Beyond 80 | Knocked

By RugbyPass

RugbyPass‘ original series, ‘Beyond 80’ takes an unflinching look at the reality of concussion in rugby. ‘Knocked’ sees a cast of players, referees, medical experts and stakeholders from the sport, give a unique insight into the condition and what’s being done to raise awareness in the game.

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Filmed across Europe over a four-month period, Knocked features several former and current internationals including Jamie Cudmore (Canada), Sam Underhill & Kat Merchant (England) Kevin McLaughlin & Lynne Cantwell (Ireland), Adam Hughes & Ben John (Wales) and Dan Leo (Samoa), who discuss their experiences with concussion.

Knocked also features interviews with RFU Medical Services Director Dr. Simon Kemp and neuropathologist Professor Michael Farrell, as well as lawyer Tim O’Connor and journalist Sam Peters.

The world’s top referee Nigel Owens adds his thoughts to the debate, while concussion awareness advocate Peter Robinson speaks about the deadly effects of concussion and the need to drip feed constant information to the public to avoid more tragedies.

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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