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VIDEO: English Rugby has its first NFL player

By Peteso Cannon

Alex Gray found himself out of contract at the end of last season with English Championship side Yorkshire Carnegie.

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With nothing to lose, he decided through his agent to opt for the unorthodox move across the pond and the bright lights of the NFL.

“Completely tongue-in-cheek I said, ‘If nothing comes up that we like shall we just go to the NFL and make a load of money’,” Gray told Press Association Sport.

Two weeks later by chance the NFL would come knocking, as part of their International Player Pathway program.

Under the rules governing this scheme, teams in the NFC South division receive one extra practice squad position specifically for an international player, but these players cannot be activated during the season following their signing.

Four other European players were also selected to join teams from within the NFC South however none are coming from a rugby background such as Gray.

Gray has captained England at various age levels, teams which included players such as Mako Vunipola, Joe Launchbury, Owen Farrell and George Ford.

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He was also due to be selected for the Great Britain Sevens Rio Olympic side but a late injury would ultimately sabotage his dreams of becoming an Olympian.

For player who’s promise never really came to fruition within the fifteens format, perhaps this sea change will mark the beginning of an NFL success story for the now former rugby player.

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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