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Schmidt takes swipe at pundits after criticism of Ireland tactics

By Online Editors
Ireland head coach Joe Schmidt (Photo by Shaun Botterill/Getty Images)

Joe Schmidt has hit back at critics of his tactics by insisting Ireland boast a “very varied game” despite their comprehensive Guinness Six Nations loss to England.

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A host of pundits accused Ireland of lacking a Plan B in the wake of last weekend’s 32-20 physical battering at the hands of England.

But Schmidt has moved to defend his approach ahead of their trip to Murrayfield to face Scotland on Saturday.

“I’d like to see how they’d describe our Plan A to be honest,” said head coach Schmidt, responding to accusations Ireland’s gameplan is limited.

“I do think I always get a lot of advice, there wouldn’t be too many weeks go by that I don’t get a letter, suggesting somebody play there, or suggesting a set play or suggesting something.

“And that’s when we’re winning. So when you lose you get at least three letters.

“And so you can expect people to be saying a lot about how we play, and what Plan A, B, C or D look like.

“So I’m not sure how they summarise Plan A, because I think we have a very varied game.

“We play strong off set-piece, we play a varied kicking game, we play with a varied attacking game. And we try to vary our defensive game.

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“So I guess I’ll leave them to do their analysis, and we’ll keep analysing what we’re doing, and trying to improve.”

Munster’s Chris Farrell will make his first Test start in almost a year when Ireland face Scotland this weekend, with Robbie Henshaw ruled out through a dead leg.

Rob Kearney has returned at full-back after the experiment of moving Henshaw to 15 to face England failed amid Ireland’s heavy defeat in Dublin.

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Quinn Roux will partner James Ryan at lock, with Devin Toner having joined Iain Henderson and Tadhg Beirne on the injury list.

Henshaw’s injury blow, coupled with Garry Ringrose’s hamstring problem, has opened the door for Munster’s battering-ram centre Farrell to win his fourth cap.

Farrell has struggled with a string of knee injuries since his last Test appearance, a man of the match showing in Ireland’s 37-27 Six Nations victory over Wales in February 2018.

“Robbie has a dead leg and just hasn’t recovered in time,” said Schmidt.

“It’s just a bit of aggravation after having a knock. It’s a knock on top of a knock.

“It does make it difficult. The problem is he maybe could have played. But if you get another bump on it it debilitates you quickly, and then you have to make another change.”

When asked if Kearney would have returned at full-back even had Henshaw been fit, Schmidt added: “Probably once Garry Ringrose was ruled out it was going to be trying to keep a little continuity as best we can and get as cohesive as we can in a short space of time.

“You’ve got Chris Farrell sitting in the wings, massively motivated to do his best. So it’s a great opportunity to get him in and give him a run.

“We’re just going to have to forge ahead, but it’s an exciting opportunity to give Chris Farrell a run against Scotland. He’s coming back to form after a long lay-off.”

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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